Subversion Repositories gelsvn

Rev

Rev 145 | Rev 158 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
39 bj 1
#include <iostream>
2
 
3
#include "Manifold.h"
4
#include "VertexCirculator.h"
5
#include "FaceCirculator.h"
6
 
7
 
8
namespace HMesh
9
{
10
	using namespace std;
11
	using namespace CGLA;
12
 
13
	void Manifold::get_bbox(Vec3f& pmin, Vec3f& pmax) 
14
	{
15
		VertexIter vi = vertices_begin();
62 jab 16
		pmin = pmax = vi->pos;
39 bj 17
		for(++vi;vi != vertices_end(); ++vi)
18
			{
62 jab 19
				pmin = v_min(vi->pos, pmin);
20
				pmax = v_max(vi->pos, pmax);
39 bj 21
			}
22
	}
23
 
24
  void Manifold::get_bsphere(CGLA::Vec3f& c, float& r) 
25
  {
26
    Vec3f p0,p7;
27
    get_bbox(p0, p7);
28
    Vec3f rad = (p7 - p0)/2.0;
29
    c = p0 + rad;
30
    r = rad.length();
31
  }
32
 
33
 
34
	VertexIter Manifold::split_edge(HalfEdgeIter h)
35
	{
36
		HalfEdgeIter ho = h->opp;
37
		VertexIter v  = h->vert;
38
		VertexIter vo = ho->vert;
62 jab 39
		Vec3f np = (v->pos+vo->pos)/2.0f;
39 bj 40
 
41
		VertexIter vn = create_vertex(np);
42
		vn->he = h;
43
 
44
		HalfEdgeIter hn = create_halfedge();
45
		HalfEdgeIter hno = create_halfedge();
46
 
47
		vo->he = hn;
48
		v->he = ho;
49
 
50
		glue(hn,hno);
51
		link(h->prev, hn);
52
		link(hn,h);
53
		hn->vert = vn;
54
 
55
		link(hno,ho->next);
56
		link(ho, hno);
57
		hno->vert = vo;
58
		ho->vert = vn;
59
 
104 jab 60
		if(h->face != NULL_FACE_ITER)
61
				h->face->last = hn;
62
		if(ho->face != NULL_FACE_ITER)
63
				ho->face->last = ho;
64
 
39 bj 65
		hn->face = h->face;
66
		hno->face = ho->face;
67
 
62 jab 68
		check_boundary_consistency(vn);
69
		check_boundary_consistency(v);
70
		check_boundary_consistency(vo);
39 bj 71
		return vn;
72
	}
73
 
74
 
75
	void Manifold::remove_face_if_degenerate(HalfEdgeIter h0)
76
	{
77
		if(h0->next->next == h0)
78
			{
79
				HalfEdgeIter h1 = h0->next;
80
 
81
				HalfEdgeIter h0o = h0->opp;
82
				HalfEdgeIter h1o = h1->opp;
83
 
84
				glue(h0o, h1o);
85
 
86
				VertexIter v0 = h1->vert;
87
				VertexIter v1 = h0->vert;
88
				v0->he = h1o;
89
				v1->he = h0o;
90
 
91
				if(h0->face != NULL_FACE_ITER)
92
					erase_face(h0->face);
93
				erase_halfedge(h0);
94
				erase_halfedge(h1);
95
 
62 jab 96
				check_boundary_consistency(v0);
97
				check_boundary_consistency(v1);
39 bj 98
 
99
			}
100
	}
101
 
155 jab 102
	bool Manifold::collapse_precond(HalfEdgeIter h)
103
	{	
104
		VertexIter v1 = h->opp->vert;
39 bj 105
		VertexIter v2 = h->vert;
106
 
115 jab 107
		std::vector<Vertex*> link1;
39 bj 108
		VertexCirculator vc1(v1);
109
		for(;!vc1.end();++vc1)
115 jab 110
			link1.push_back(&(*vc1.get_vertex()));
39 bj 111
		assert(link1.size()>=2);
112
 
115 jab 113
		std::vector<Vertex*> link2;
39 bj 114
		VertexCirculator vc2(v2);
115
		for(;!vc2.end();++vc2)
115 jab 116
			link2.push_back(&(*vc2.get_vertex()));
39 bj 117
		assert(link2.size()>=2);
118
 
119
		sort(link1.begin(),link1.end());
120
		sort(link2.begin(),link2.end());
121
 
115 jab 122
		vector<Vertex*> lisect;
123
		back_insert_iterator<vector<Vertex*> > lii(lisect);
39 bj 124
 
125
		set_intersection(link1.begin(), link1.end(),
126
										 link2.begin(), link2.end(),
127
										 lii);
128
 
129
 
130
		// If the adjacent face is a triangle (see 2)
131
		int k=0;
132
		if(h->next->next->next == h)
133
		{
134
			// VALENCY 4 TEST
135
			if(valency(h->next->vert)<4)
136
				return false;
137
 
115 jab 138
			vector<Vertex*>::iterator iter;
139
			iter = find(lisect.begin(),	lisect.end(),&(*h->next->vert));
39 bj 140
			assert(iter != lisect.end());
141
			lisect.erase(iter);
142
			++k;
143
 
144
		}
145
		// If the adjacent face is a triangle (see 2)
146
		if(h->opp->next->next->next == h->opp)
147
		{
148
			// VALENCY 4 TEST
149
			if(valency(h->opp->next->vert)<4)
150
				return false;
151
 
115 jab 152
			vector<Vertex*>::iterator iter;
153
			iter = find(lisect.begin(),	lisect.end(),&(*h->opp->next->vert));
39 bj 154
			assert(iter != lisect.end());
155
			lisect.erase(iter);
156
			++k;
157
 
158
		}
159
		if(lisect.size() !=0) // See 3.
160
			return false;
161
 
162
		// TETRAHEDRON TEST
163
		if(k==2 && (link1.size()+link2.size()==6)) 
164
			return false;
165
 
166
		// Test that we are not merging holes (see 6)
62 jab 167
		if(is_boundary(v1) && is_boundary(v2) &&
39 bj 168
			 (h->face != NULL_FACE_ITER) &&
169
			 (h->opp->face != NULL_FACE_ITER))
170
			return false;
171
 
172
 
173
		return true;
174
	}
175
 
176
 
155 jab 177
 	void Manifold::collapse_halfedge(HalfEdgeIter h, bool avg_vertices)
39 bj 178
	{
155 jab 179
		VertexIter v = h->opp->vert;
39 bj 180
		HalfEdgeIter ho = h->opp;
181
		VertexIter n = h->vert;
182
 
183
		if(avg_vertices)
62 jab 184
			n->pos = ((v->pos + n->pos) / 2.0f);
39 bj 185
 
186
		HalfEdgeIter hn = h->next;
187
		HalfEdgeIter hp = h->prev;
188
		HalfEdgeIter hon = ho->next;
189
		HalfEdgeIter hop = ho->prev;
190
 
191
		VertexCirculator vc(v);
192
		for(;!vc.end();++vc)
193
			vc.get_opp_halfedge()->vert = n;
194
 
195
		n->he = h->next;
196
 
197
		link(hp, hn);
198
		if(h->face != NULL_FACE_ITER)
199
			h->face->last = hn;
200
 
201
		link(hop, hon);
202
		if(ho->face != NULL_FACE_ITER)
203
			ho->face->last = hon;
204
 
205
 
206
 
207
		erase_vertex(v);
208
 		erase_halfedge(h);
209
 		erase_halfedge(ho);
210
 
211
		remove_face_if_degenerate(hn);
212
		remove_face_if_degenerate(hon);
213
 
62 jab 214
		check_boundary_consistency(n);
39 bj 215
	}
216
 
217
	bool Manifold::is_valid()
218
	{
219
		HalfEdgeIter he0 = halfedges_begin();
220
		while(he0 != halfedges_end())
221
			{
222
				if(he0->prev == NULL_HALFEDGE_ITER)
223
					{
224
						cout << "Halfedge lacks previous" << endl;
225
						return false;
226
					}
227
				if(he0->next == NULL_HALFEDGE_ITER)
228
					{
229
						cout << "Halfedge lacks next" << endl;
230
						return false;
231
					}
232
				if(he0->opp == NULL_HALFEDGE_ITER)
233
					{
234
						cout << "Halfedge lacks opposite" << endl;
235
						return false;
236
					}
237
				if(he0->vert == NULL_VERTEX_ITER)
238
					{
239
						cout << "Halfedge lacks vertex" << endl;
240
						return false;
241
					}				
242
				++he0;
243
			}
244
 
245
		VertexIter vi = vertices_begin();
246
		while(vi != vertices_end())
247
			{
115 jab 248
				std::vector<Vertex*> link;
39 bj 249
				VertexCirculator vc(vi);
250
				int k=0;
251
				for(;!vc.end();++vc,++k)
252
					{
253
						if(vc.get_halfedge() == NULL_HALFEDGE_ITER)
254
							{
255
								cout << "Vertex has null outgoing he" << endl;
256
								return false;
257
							}
115 jab 258
						Vertex* x = &(*vc.get_vertex());
39 bj 259
						if(find(link.begin(), link.end(), x) != link.end())
260
							{
261
								cout << "Vertex appears two times in one-ring of other vertex" << endl;
262
 								return false;
263
							}
264
						link.push_back(x);
265
						if(k==1e6) 
266
							{
267
								cout << "infin. loop around vertex" << endl;
268
								return false;
269
							}
270
					}
271
				if(link.size()==2)
272
					{
273
						cout << "Warning: A vertex with only two incident edges" << endl;
274
					}
275
				assert(link.size()>=2);
276
				++vi;
277
			}
278
 
279
		HMesh::FaceIter f = faces_begin();
280
			for(;f != faces_end(); ++f)
281
				{
282
					if(no_edges(f)<3)
283
						{
284
							cout << "Degenerate face" << endl;
285
						}
286
					FaceCirculator fc(f);
287
					int k=0;
288
					while(!fc.end())
289
						{
290
							if(fc.get_halfedge()->face != f)
291
								{
292
									cout << "Inconsistent face" << endl;
293
									return false;
294
								}
295
							if(++k==1e6) cout << "infin. loop around face" << endl;
296
							++fc;
297
						}
298
				}
299
		return true;
300
	}
301
 
302
	FaceIter Manifold::split_face(FaceIter f, VertexIter v0, VertexIter v1)
303
	{
304
		// Make sure this is not a triangle 
305
		assert(no_edges(f)>3);
306
 
307
		// Make sure we are not trying to connect a vertex to itself.
308
		assert(v0 != v1);
309
 
310
		// Find the halfedge emanating from v0 which belongs to the
311
		// face, we need to split. 
312
		VertexCirculator vc0(v0);
313
		while(vc0.get_halfedge()->face != f && !vc0.end()) vc0++;
314
		assert(!vc0.end());
315
		HalfEdgeIter h0 = vc0.get_halfedge();
316
		assert(h0->face == f); // Sanity check.
317
 
318
		// The halfedge belonging to f, going out from v0, is denoted h.
319
		// Move along h until we hit v1. Now we have the halfedge which
320
		// belongs to f and points to v1.
321
		HalfEdgeIter h = h0;
322
		while(h->vert != v1) 
323
			h = h->next;
324
 
325
		// Create a new halfedge ha which connects v1 and v0 closing the first
326
		// loop. This new halfedge becomes f->last
327
		assert(h != h0);
328
		HalfEdgeIter h1 = h->next;
329
		HalfEdgeIter ha = create_halfedge();
330
		link(h,ha);
331
		link(ha, h0);
332
		ha->face = f;
333
		ha->vert = v0;
334
		f->last = ha;
335
 
336
		// Create a new face, f2, and set all halfedges in the remaining part of 
337
		// the polygon to point to this face. 
338
		h = h1;
339
		FaceIter f2 = create_face();
340
		while(h->vert != v0) 
341
			{
342
				h->face = f2;
343
				h = h->next;
344
			}
345
		h->face = f2;
346
		assert(h != h1);
347
 
348
		// Create a new halfedge hb to connect v0 and v1. this new halfedge 
349
		// becomes f2->last
350
		HalfEdgeIter hb = create_halfedge();
351
		link(h,hb);
352
		link(hb, h1);
353
		hb->face = f2;
354
		hb->vert = v1;
355
		f2->last = hb;
356
 
357
		// Complete the operation by gluing the two new halfedges.
358
		glue(ha, hb);
359
 
360
		// Assert that the pointers are sane :-)
361
		assert(h1->prev->opp->next == h0);
362
		assert(h0->prev->opp->next == h1);
363
		assert(hb->next->face == f2);
364
		assert(hb->next->next->face == f2);
365
		assert(hb->face == f2);
366
 
367
		// Return the newly created face
368
		return f2;
369
	}
370
 
371
	void Manifold::triangulate(FaceIter f)
372
	{
373
		// Assert sanity of pointers
374
		assert(f->last->next->next != f->last);
375
		assert(f->last->next != f->last);
376
		assert(--(++f) == f);
377
		// As long as f is not a triangle.
378
		while(f->last->next->next->next != f->last)
379
			{
380
				assert(no_edges(f) != 3);
381
				// Call split face to split f into a triangle
382
				// from the first three vertices and a polygon
383
				// containing the rest of the vertices. In the
384
				// next iteration, f becomes this polygon.
385
 
386
				assert(f->last->next->next != f->last);
387
				VertexIter v0 = f->last->vert;
388
				VertexIter v1 = f->last->next->next->vert;
389
				assert(v0 != v1);
390
				f = split_face(f, v0, v1);
391
			}
392
	}
393
 
394
	bool Manifold::merge_faces(FaceIter f1, HalfEdgeIter h)
395
	{
396
		assert(h->face == f1);
397
 
398
		HalfEdgeIter ho = h->opp;
399
		FaceIter f2 = ho->face;
400
		HalfEdgeIter hn = h->next;
401
		HalfEdgeIter hon = ho->next;
402
 
403
		if(hn->vert == hon->vert) return false;
404
 
405
		HalfEdgeIter hp = h->prev;
406
		HalfEdgeIter hop = ho->prev;
407
		VertexIter v  = h->vert;
408
		VertexIter vo = ho->vert;
409
 
410
		link(hop, hn);
411
		v->he = hn;
412
 
413
		link(hp, hon);
414
		vo->he = hon;
415
 
416
		f1->last = hn;
417
		HalfEdgeIter hx = hon;
418
		assert(hx->face == f2);
419
		while(hx->face != f1)
420
			{
421
				hx->face = f1;
422
				hx = hx->next;
423
			}
424
 
62 jab 425
		check_boundary_consistency(v);
426
		check_boundary_consistency(vo);
39 bj 427
 
428
 		erase_halfedge(h);
429
 		erase_halfedge(ho);
430
		erase_face(f2);
431
 
432
		return true;
433
	}
434
 
435
 
436
	VertexIter Manifold::safe_triangulate(FaceIter f)
437
	{
438
		Vec3f p;
439
		FaceCirculator fc(f);
440
		for(;!fc.end(); ++fc)
62 jab 441
			p += fc.get_vertex()->pos;
39 bj 442
		int n = fc.no_steps();
443
		p /= n;
444
		VertexIter v = create_vertex(p);
445
		face_insert_point(f,v);
446
		return v;
447
	}
448
 
449
 
450
	void Manifold::face_insert_point(FaceIter f, VertexIter v)
451
	{
452
		vector<HalfEdgeIter> eout;
453
		vector<HalfEdgeIter> ein;
454
 
455
		HalfEdgeIter hlast = f->last;
456
		HalfEdgeIter h = hlast;
457
 
458
		do
459
			{
460
				HalfEdgeIter hn = h->next;
461
 
462
				HalfEdgeIter o = create_halfedge();
463
				HalfEdgeIter i = create_halfedge();
464
 
465
				FaceIter fn = create_face();
466
				i->face = fn;
467
				i->vert = v;
468
				o->face = fn;
469
				o->vert = h->opp->vert;
470
				h->face = fn;
471
				fn->last = o;
472
 
473
				link(i,o);
474
				link(o,h);
475
				link(h,i);
476
 
477
				eout.push_back(o);
478
				ein.push_back(i);
479
 
480
				h = hn;
481
			}
482
		while(h != hlast);
483
 
484
		int N = eout.size();
485
		for(int i=0;i<N;++i)
486
			glue(ein[i],eout[(i+1)%N]);
487
 
488
		v->he = eout[0];
489
		erase_face(f);
490
	}
491
 
492
 
493
	bool Manifold::flip(HalfEdgeIter h1)
494
	{
495
		FaceIter f1 = h1->face;
496
		HalfEdgeIter h2 = h1->opp;
497
		FaceIter f2 = h2->face;
498
 
499
		if(f1 == NULL_FACE_ITER || f2 == NULL_FACE_ITER)
500
			return false;
501
 
502
		// We can only flip an edge if both incident polygons
503
		// are triangles. Otherwise, this operation makes no sense.
504
		if(no_edges(f1) != 3)
505
			return false;
506
		if(no_edges(f2) !=3)
507
			return false;
508
 
509
		// If the valency of either vertex incident on the edge
510
		// being flipped is three, we cannot perform this operation.
511
		// That is because the vertex would then have valency two
512
		// after the operation which means it would be degenerate.
513
		VertexIter va = h1->vert;
514
		VertexIter vb = h2->vert;
515
		int vala = valency(va);
516
		int valb = valency(vb);
104 jab 517
		if((vala <= 3 && !is_boundary(va)) || 
518
			 (valb <= 3 && !is_boundary(vb)))
39 bj 519
			return false;
520
 
521
		// If the two vertices being connected by the flip are already
522
		// connected, the mesh would become degenerate, so we disallow
523
		// the operation.
524
		VertexIter vc = h1->next->vert;
525
		VertexIter vd = h2->next->vert;
526
		if(is_connected(vc,vd))
527
			return false;
528
 
529
		HalfEdgeIter ha = h1->next;
530
		HalfEdgeIter hb = h1->prev;
531
		HalfEdgeIter hc = h2->next;
532
		HalfEdgeIter hd = h2->prev;
533
 
534
		hd->face = f1;
535
		hb->face = f2;
536
		f1->last = h1;
537
		f2->last = h2;
538
 
539
		link(ha,h1);
540
		link(h1,hd);
541
		link(hd,ha);
542
 
543
		link(hc,h2);
544
		link(h2,hb);
545
		link(hb,hc);
546
 
547
		h1->vert = vd;
548
		h2->vert = vc;
549
 
550
		va->he = ha;
551
		vb->he = hc;
552
 
62 jab 553
		check_boundary_consistency(va);
554
		check_boundary_consistency(vb);
39 bj 555
		return true;
556
	}
557
 
558
		/** Give each vertex a unique id corresponding to its iterator 
559
				position */
560
		void Manifold::enumerate_vertices()
561
		{
562
			int i=0;
563
			for(VertexIter vi=vertices_begin(); vi != vertices_end(); ++vi)
564
				vi->touched = i++;
565
		}
566
 
567
		/** Give each halfedge a unique id corresponding to its iterator 
568
				position */
569
		void Manifold::enumerate_halfedges()
570
		{
571
			int i=0;
572
			for(HalfEdgeIter h=halfedges_begin(); h != halfedges_end(); ++h)
573
				h->touched = i++;
574
		}
575
 
576
		/** Give each face a unique id corresponding to its iterator 
577
				position */
578
		void Manifold::enumerate_faces()
579
		{
580
			int i=0;
581
			for(FaceIter f=faces_begin(); f != faces_end(); ++f)
582
				f->touched = i++;
583
		}
584
 
585
 
586
}
587