39 |
bj |
1 |
#ifndef __MANIFOLD_H
|
|
|
2 |
#define __MANIFOLD_H
|
|
|
3 |
|
|
|
4 |
#include <vector>
|
|
|
5 |
#include <list>
|
|
|
6 |
#include <map>
|
|
|
7 |
|
|
|
8 |
#include "Vertex.h"
|
|
|
9 |
#include "HalfEdge.h"
|
|
|
10 |
#include "Face.h"
|
|
|
11 |
|
|
|
12 |
namespace HMesh
|
|
|
13 |
{
|
|
|
14 |
class VertexCirculator;
|
|
|
15 |
class FaceCirculator;
|
|
|
16 |
|
89 |
jab |
17 |
/** \brief A Data structure representing an open or closed manifold.
|
39 |
bj |
18 |
Manifold keeps lists of the entities making up a halfedge mesh
|
|
|
19 |
and provides basic functions for creating new faces, halfedges
|
|
|
20 |
and vertices. There are also primitive operations for editing
|
|
|
21 |
such as edge collapse. */
|
155 |
jab |
22 |
class Manifold
|
39 |
bj |
23 |
{
|
|
|
24 |
std::list<Vertex> vertex_db;
|
|
|
25 |
std::list<Face> face_db;
|
|
|
26 |
std::list<HalfEdge> halfedge_db;
|
|
|
27 |
|
89 |
jab |
28 |
/** Remove a face if it contains only two edges.
|
133 |
jab |
29 |
This is an auxiliary function called from collapse_halfedge. */
|
136 |
jab |
30 |
void remove_face_if_degenerate(HalfEdgeIter);
|
39 |
bj |
31 |
|
89 |
jab |
32 |
/** Empty copy constructor.
|
133 |
jab |
33 |
Copying a manifold will not work, since faces, vertices, and
|
39 |
bj |
34 |
halfedges contain iterators pointing to other faces, vertices,
|
|
|
35 |
and halfedges. These pointers would need to be changed if the
|
|
|
36 |
mesh were copied. In other words, we would need to walk the
|
|
|
37 |
entire mesh. This may be required but it should not be an
|
|
|
38 |
operation that is easily invoked by calling the copy constructor.
|
|
|
39 |
Hence, this operator is made private. */
|
136 |
jab |
40 |
Manifold(const Manifold&) {}
|
39 |
bj |
41 |
|
89 |
jab |
42 |
/** Empty assignment operator.
|
133 |
jab |
43 |
The assignment operator is private for the same reason that the
|
39 |
bj |
44 |
copy constructor is private. */
|
136 |
jab |
45 |
const Manifold& operator=(const Manifold&) {return *this;}
|
39 |
bj |
46 |
|
|
|
47 |
public:
|
|
|
48 |
|
|
|
49 |
/// Construct an empty manifold.
|
|
|
50 |
Manifold() {}
|
|
|
51 |
|
136 |
jab |
52 |
/** Return the bounding box of the manifold. The arguments pmin and pmax
|
|
|
53 |
will contain the extreme corners of the box when the function returns.
|
|
|
54 |
*/
|
|
|
55 |
void get_bbox(CGLA::Vec3f& pmin, CGLA::Vec3f& pmax);
|
39 |
bj |
56 |
|
136 |
jab |
57 |
/** Get a bounding sphere. When the function returns c contains the
|
|
|
58 |
centre and r the radius. */
|
39 |
bj |
59 |
void get_bsphere(CGLA::Vec3f& c, float& r);
|
|
|
60 |
|
|
|
61 |
/// Clear the manifold - removing all data.
|
|
|
62 |
void clear()
|
|
|
63 |
{
|
|
|
64 |
vertex_db.clear();
|
|
|
65 |
face_db.clear();
|
|
|
66 |
halfedge_db.clear();
|
|
|
67 |
}
|
|
|
68 |
|
|
|
69 |
/// Return the number of faces.
|
136 |
jab |
70 |
size_t no_faces() const {return face_db.size();}
|
39 |
bj |
71 |
|
|
|
72 |
/// Return the number of halfedges.
|
136 |
jab |
73 |
size_t no_halfedges() const {return halfedge_db.size();}
|
39 |
bj |
74 |
|
|
|
75 |
/// Return the number of vertices
|
136 |
jab |
76 |
size_t no_vertices() const {return vertex_db.size();}
|
39 |
bj |
77 |
|
136 |
jab |
78 |
/** Create a new vertex.
|
|
|
79 |
The argument is the position of the vertex, and the
|
|
|
80 |
function returns an iterator pointing to the vertex. */
|
39 |
bj |
81 |
VertexIter create_vertex(const CGLA::Vec3f& pos)
|
|
|
82 |
{
|
|
|
83 |
vertex_db.push_back(Vertex(pos));
|
|
|
84 |
return --vertex_db.end();
|
|
|
85 |
}
|
|
|
86 |
|
136 |
jab |
87 |
/** Create a new face.
|
|
|
88 |
An iterator to the face is returned. */
|
39 |
bj |
89 |
FaceIter create_face()
|
|
|
90 |
{
|
|
|
91 |
face_db.push_back(Face());
|
|
|
92 |
return --face_db.end();
|
|
|
93 |
}
|
|
|
94 |
|
136 |
jab |
95 |
/** Create a new halfedge. An iterator to the halfedge is returned. */
|
39 |
bj |
96 |
HalfEdgeIter create_halfedge()
|
|
|
97 |
{
|
|
|
98 |
halfedge_db.push_back(HalfEdge());
|
|
|
99 |
return --halfedge_db.end();
|
|
|
100 |
}
|
|
|
101 |
|
155 |
jab |
102 |
/** Erase halfedge h.
|
|
|
103 |
In general, you should never call this function but use the
|
|
|
104 |
collapse_halfedge function instead since blindly erasing geometry
|
|
|
105 |
is most likely to invalidate the Mesh. Quite possibly this function
|
|
|
106 |
will be removed from the public interface. */
|
136 |
jab |
107 |
void erase_halfedge(HalfEdgeIter h)
|
39 |
bj |
108 |
{
|
136 |
jab |
109 |
halfedge_db.erase(h);
|
39 |
bj |
110 |
}
|
|
|
111 |
|
155 |
jab |
112 |
/** Erase vertex v.
|
|
|
113 |
In general, you should never call this function but use the
|
|
|
114 |
collapse_halfedge function to collapse the vertex away.
|
|
|
115 |
Blindly erasing is extremely likely to invalidate the
|
|
|
116 |
Mesh. Quite possibly this function will be removed from the
|
|
|
117 |
public interface. */
|
39 |
bj |
118 |
void erase_vertex(VertexIter v)
|
|
|
119 |
{
|
|
|
120 |
vertex_db.erase(v);
|
|
|
121 |
}
|
|
|
122 |
|
155 |
jab |
123 |
/** Erase face f.
|
|
|
124 |
In general, you should never call this function but use
|
|
|
125 |
collapse_halfedge in conjunction with other functions to
|
|
|
126 |
remove the face through (Euler) operations which preserve
|
|
|
127 |
the mesh in a valid state.
|
|
|
128 |
Blindly erasing is extremely likely to invalidate the
|
|
|
129 |
Mesh. Quite possibly this function will be removed from the
|
|
|
130 |
public interface. */
|
39 |
bj |
131 |
void erase_face(FaceIter f)
|
|
|
132 |
{
|
|
|
133 |
face_db.erase(f);
|
|
|
134 |
}
|
|
|
135 |
|
|
|
136 |
/// Return iterator pointing to the first halfedge.
|
|
|
137 |
HalfEdgeIter halfedges_begin() { return halfedge_db.begin();}
|
|
|
138 |
|
|
|
139 |
/// Return iterator pointing to beyond the last halfedge.
|
|
|
140 |
HalfEdgeIter halfedges_end() { return halfedge_db.end(); }
|
|
|
141 |
|
|
|
142 |
/// Return iterator pointing to the first vertex.
|
|
|
143 |
VertexIter vertices_begin() { return vertex_db.begin();}
|
|
|
144 |
|
|
|
145 |
/// Return iterator pointing to beyond the last vertex.
|
|
|
146 |
VertexIter vertices_end() { return vertex_db.end(); }
|
|
|
147 |
|
|
|
148 |
/// Return iterator pointing to the first face.
|
|
|
149 |
FaceIter faces_begin() { return face_db.begin(); }
|
|
|
150 |
|
|
|
151 |
/// Return iterator pointing to beyond the last face.
|
|
|
152 |
FaceIter faces_end() { return face_db.end(); }
|
|
|
153 |
|
113 |
jab |
154 |
/** \brief HalfEdge collapse precondition.
|
|
|
155 |
|
155 |
jab |
156 |
The argument h is the halfedge we want to collapse.
|
136 |
jab |
157 |
|
39 |
bj |
158 |
If this function does not return true, it is illegal to collapse
|
136 |
jab |
159 |
h. The reason is that the collapse would violate the manifold property
|
|
|
160 |
of the mesh.
|
113 |
jab |
161 |
|
|
|
162 |
The test is as follows.
|
|
|
163 |
|
|
|
164 |
1. For the two vertices adjacent to the edge, we generate
|
|
|
165 |
a list of all their neighbouring vertices. We then generate a
|
|
|
166 |
list of the vertices that occur in both these lists. That is,
|
|
|
167 |
we find all vertices connected by edges to both endpoints
|
|
|
168 |
of the edge and store these in a list.
|
|
|
169 |
|
|
|
170 |
2. For both faces incident on the edge, check whether they
|
|
|
171 |
are triangular. If this is the case, the face will be removed,
|
|
|
172 |
and it is ok that the the third vertex is connected to both
|
|
|
173 |
endpoints. Thus the third vertex in such a face is removed
|
|
|
174 |
from the list generated in 1.
|
|
|
175 |
|
|
|
176 |
3. If the list is now empty, all is well. Otherwise, there
|
|
|
177 |
would be a vertex in the new mesh with two edges connecting
|
|
|
178 |
it to the same vertex. Return false.
|
|
|
179 |
|
|
|
180 |
4. TETRAHEDRON TEST:
|
|
|
181 |
If the valency of both vertices is
|
|
|
182 |
three, and the incident faces are triangles, we also disallow
|
|
|
183 |
the operation. Reason: It introduces a vertex of valency two
|
|
|
184 |
and if the final two polygons incident on the vertices
|
|
|
185 |
that are adjacent to the edge being collapsed are triangles, then
|
|
|
186 |
the construction will collapse
|
|
|
187 |
|
|
|
188 |
5. VALENCY 4 TEST:
|
|
|
189 |
If a face adjacent to the edge being collapsed is a triangle,
|
|
|
190 |
it will disappear, and the valency of the final vertex beloning to
|
|
|
191 |
this edge will be reduced by one. Hence this valency should be at
|
|
|
192 |
least 4. A valency three vertex will be reduced to a valency two
|
|
|
193 |
vertex which is considered illegal.
|
|
|
194 |
|
|
|
195 |
6. PREVENT MERGING HOLES:
|
|
|
196 |
We do not want to collapse an edge if its end points are boundary
|
|
|
197 |
vertices, but its two adjacent faces are not NULL faces, because
|
|
|
198 |
in that case we create a vertex where two holes meet. A non manifold
|
|
|
199 |
situation. */
|
155 |
jab |
200 |
bool collapse_precond(HalfEdgeIter h);
|
39 |
bj |
201 |
|
136 |
jab |
202 |
/** Collapse the halfedge h.
|
113 |
jab |
203 |
|
155 |
jab |
204 |
The argument h is the halfedge being removed. The vertex
|
|
|
205 |
v=h->opp->vert is the one being removed while h->vert survives.
|
136 |
jab |
206 |
|
133 |
jab |
207 |
The final argument is a boolean indicating whether the vertex
|
|
|
208 |
that survives the collapse should have a position which is the
|
|
|
209 |
average of its own position and the vertex that is removed.
|
155 |
jab |
210 |
By default false meaning that the surviving vertex retains it
|
|
|
211 |
position.
|
133 |
jab |
212 |
|
|
|
213 |
This function is not guaranteed to keep the mesh sane unless,
|
155 |
jab |
214 |
collapse_precond has returned true !!
|
133 |
jab |
215 |
*/
|
155 |
jab |
216 |
void collapse_halfedge(HalfEdgeIter h, bool=false);
|
39 |
bj |
217 |
|
133 |
jab |
218 |
/** Split a face.
|
136 |
jab |
219 |
The face, f, is split by connecting two
|
|
|
220 |
vertices v0 and v1 (the next two arguments). The vertices of
|
|
|
221 |
the old face between v0 and v1 (in counter clockwise order)
|
|
|
222 |
continue to belong to f. The vertices between v1 and
|
|
|
223 |
v0 belong to the new face. An iterator to the new face is
|
|
|
224 |
returned. */
|
|
|
225 |
FaceIter split_face(FaceIter f, VertexIter v0, VertexIter v1);
|
39 |
bj |
226 |
|
136 |
jab |
227 |
/** Insert a new vertex on halfedge h.
|
|
|
228 |
The new halfedge is insterted as the previous edge to h.
|
|
|
229 |
An iterator to the inserted vertex is returned. */
|
39 |
bj |
230 |
VertexIter Manifold::split_edge(HalfEdgeIter h);
|
|
|
231 |
|
133 |
jab |
232 |
/** Triangulate a polygonal face by repeatedly calling split_face.
|
|
|
233 |
Triangulate iteratively splits triangles off a polygon. The first
|
|
|
234 |
triangle split off is the one connecting f->last->vert and
|
|
|
235 |
f->last->next->next->vert.
|
|
|
236 |
*/
|
136 |
jab |
237 |
void triangulate(FaceIter f);
|
39 |
bj |
238 |
|
136 |
jab |
239 |
/** Triangulate a polygon, f, by inserting a vertex at the barycenter.
|
|
|
240 |
All vertices in f are connected to the new vertex.
|
133 |
jab |
241 |
The word "safe" means that it is less likely to create flipped
|
|
|
242 |
triangles than the normal triangulate. On the other hand, it
|
|
|
243 |
introduces more vertices and probably makes the triangles more
|
136 |
jab |
244 |
acute. This function simply calls face_insert_point.
|
|
|
245 |
|
|
|
246 |
The inserted vertex is returned.
|
133 |
jab |
247 |
*/
|
39 |
bj |
248 |
VertexIter safe_triangulate(FaceIter f);
|
|
|
249 |
|
136 |
jab |
250 |
/** Insert a new vertex, v, in a face, f.
|
133 |
jab |
251 |
This operation splits an N-gon into N triangles.
|
|
|
252 |
In the current implementation the original face is erased.
|
|
|
253 |
This means that the iterator is not valid after the function
|
|
|
254 |
returns.
|
|
|
255 |
*/
|
136 |
jab |
256 |
void face_insert_point(FaceIter f, VertexIter v);
|
39 |
bj |
257 |
|
136 |
jab |
258 |
/** Merges two faces into a single polygon. The first face is f. The
|
|
|
259 |
second face is adjacent to f along the halfedge h. This function
|
|
|
260 |
returns true if the merging was possible and false
|
|
|
261 |
otherwise. Currently merge only fails if the mesh is already
|
|
|
262 |
illegal. Thus it should, in fact, never fail. */
|
39 |
bj |
263 |
bool merge_faces(FaceIter f, HalfEdgeIter h);
|
|
|
264 |
|
136 |
jab |
265 |
/** Flip an edge h. Returns false if flipping cannot be performed.
|
39 |
bj |
266 |
This is either because one of the two adjacent faces is not
|
|
|
267 |
a triangle, or because either end point has valency three or
|
|
|
268 |
because the vertices that will be connected already are. */
|
136 |
jab |
269 |
bool flip(HalfEdgeIter h);
|
39 |
bj |
270 |
|
|
|
271 |
/** Performs a series of tests to check that this is a valid manifold.
|
|
|
272 |
This function is not rigorously constructed but seems to catch
|
136 |
jab |
273 |
all problems so far. The function returns true if the mesh is
|
|
|
274 |
valid and false otherwise.
|
|
|
275 |
*/
|
39 |
bj |
276 |
bool is_valid();
|
|
|
277 |
|
|
|
278 |
/** Give each vertex a unique id corresponding to its iterator
|
|
|
279 |
position */
|
|
|
280 |
void enumerate_vertices();
|
|
|
281 |
|
|
|
282 |
/** Give each halfedge a unique id corresponding to its iterator
|
|
|
283 |
position */
|
|
|
284 |
void enumerate_halfedges();
|
|
|
285 |
|
|
|
286 |
/** Give each face a unique id corresponding to its iterator
|
|
|
287 |
position */
|
|
|
288 |
void enumerate_faces();
|
|
|
289 |
|
|
|
290 |
};
|
|
|
291 |
|
|
|
292 |
|
|
|
293 |
}
|
|
|
294 |
#endif
|