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#include <stdlib.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <limits.h>
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#include "CGLA/Vec3uc.h"
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#include "CGLA/Vec3uc.h"
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#include "CGLA/Vec3usi.h"
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#include "CGLA/Vec3usi.h"
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namespace Components
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namespace Util
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{
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{
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	extern int randoms1[UCHAR_MAX];
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	extern int randoms1[UCHAR_MAX];
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	extern int randoms2[UCHAR_MAX];
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	extern int randoms2[UCHAR_MAX];
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		bool operator==(const HashKey1c& k2) const {return key==k2.key;}
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		bool operator==(const HashKey1c& k2) const {return key==k2.key;}
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		bool operator!=(const HashKey1c& k2) const {return !(key==k2.key);}
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		bool operator!=(const HashKey1c& k2) const {return !(key==k2.key);}
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	};
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	};
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}
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}
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namespace CMP = Components;
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#endif
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#endif