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#ifndef __CGLA_MAT3X3F_H__
#define __CGLA_MAT3X3F_H__
#include "CGLA.h"
#include "Vec3f.h"
#include "ArithSqMat3x3Float.h"
namespace CGLA
{
/** 3 by 3 float matrix.
This class will typically be used for rotation or
scaling matrices for 3D vectors. */
class Mat3x3f: public ArithSqMat3x3Float<Vec3f, Mat3x3f>
{
public:
/// Construct matrix from 3 Vec3f vectors.
Mat3x3f(Vec3f _a, Vec3f _b, Vec3f _c):
ArithSqMat3x3Float<Vec3f, Mat3x3f> (_a,_b,_c) {}
/// Construct the 0 matrix
Mat3x3f() {}
/// Construct a matrix from a single scalar value.
explicit Mat3x3f(float a): ArithSqMat3x3Float<Vec3f, Mat3x3f>(a) {}
};
/// Create a rotation _matrix. Rotates about one of the major axes.
Mat3x3f rotation_Mat3x3f(CGLA::Axis axis, float angle);
/// Create a scaling matrix.
Mat3x3f scaling_Mat3x3f(const Vec3f&);
/// Create an identity matrix.
inline Mat3x3f identity_Mat3x3f()
{
return Mat3x3f(Vec3f(1,0,0), Vec3f(0,1,0), Vec3f(0,0,1));
}
}
#endif