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#version 120
#extension GL_EXT_gpu_shader4 : enable
attribute float eigenvalue;
attribute float eigenvalue2;
varying vec3 normal;
varying float eig;
varying float eig2;
void main(void)
{
gl_Position = ftransform();
normal = normalize(gl_NormalMatrix * gl_Normal);
eig = eigenvalue;
eig2 = eigenvalue2;
}