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#version 120
#extension GL_EXT_gpu_shader4 : enable

varying vec4 diffuseIn;
attribute float no_edges;
varying float n;

void main(void)
{
        gl_Position     = ftransform();
        diffuseIn = vec4(0.7,0.9,1,1) * pow(dot(gl_NormalMatrix*gl_Normal,vec3(0,0,1)),4.0);
        n = no_edges;
}