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#include "plastic.h"
using namespace CGLA;
plastic::plastic(const CGLA::Vec3f& d, const CGLA::Vec3f& g, float s)
: material(1.6f, 0.f), diffuse_(d), glossy_(g), shininess_(s)
{
}
void plastic::sample(const ray& r, hit_info& hi) const
{
float cosi = dot(-r.direction, hi.shading_normal);
cosi = clamp(cosi, -1.f, 1.f);
if (cosi <= 0.f)
return;
float sint = 1.f / ior_ * std::sqrt(std::max(0.f, 1.f - cosi*cosi));
float cost = std::sqrt(std::max(0.f, 1.f - sint * sint));
cost = clamp(cost, -1.f, 1.f);
float f = fresnel_dielectric(cosi, cost, ior_);
hi.diffuse = diffuse_;
hi.glossy = f*glossy_;
hi.shininess = shininess_;
hi.ior = ior_;
}
//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007
Generated by GNU Enscript 1.6.6.