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393 6129 d 8 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
/branches/wireframe-experiments
385 6151 d 5 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
/trunk/CMakeLists.txt
/trunk/GELConfig.cmake.in
/trunk/GELFindGlew.cmake
/trunk/GELFindGlut.cmake
/trunk/GELFindLapack.cmake
/trunk/GELUse.cmake
/trunk/apps/BloomenthalPolygonize/CMakeLists.txt
/trunk/apps/BoundaryCollapse/CMakeLists.txt
/trunk/apps/Decimator/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/VolumePolygonize/CMakeLists.txt
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
/trunk/apps/BoundaryCollapse/boundary_collapse.cpp
/trunk/src/Geometry/Polygonizer.cpp
346 6459 d 6 h awk /trunk/  
/trunk/apps/Pathtracer
/trunk/apps/Pathtracer/Makefile
/trunk/apps/Pathtracer/camera.cpp
/trunk/apps/Pathtracer/camera.hpp
/trunk/apps/Pathtracer/core.hpp
/trunk/apps/Pathtracer/glass.cpp
/trunk/apps/Pathtracer/glass.hpp
/trunk/apps/Pathtracer/luminaire.cpp
/trunk/apps/Pathtracer/luminaire.hpp
/trunk/apps/Pathtracer/main.cpp
/trunk/apps/Pathtracer/material.cpp
/trunk/apps/Pathtracer/material.hpp
/trunk/apps/Pathtracer/matte.cpp
/trunk/apps/Pathtracer/matte.hpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Pathtracer/mesh.hpp
/trunk/apps/Pathtracer/metal.cpp
/trunk/apps/Pathtracer/metal.hpp
/trunk/apps/Pathtracer/mt19937ar.c
/trunk/apps/Pathtracer/mt19937ar.h
/trunk/apps/Pathtracer/omni.cpp
/trunk/apps/Pathtracer/omni.hpp
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/path_tracer.hpp
/trunk/apps/Pathtracer/plastic.cpp
/trunk/apps/Pathtracer/plastic.hpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/apps/Pathtracer/scene.hpp
/trunk/apps/Pathtracer/tracer.cpp
/trunk/apps/Pathtracer/tracer.hpp
/trunk/data/cornell_box
/trunk/data/cornell_box/back.obj
/trunk/data/cornell_box/box1.obj
/trunk/data/cornell_box/box2.obj
/trunk/data/cornell_box/ceiling.obj
/trunk/data/cornell_box/floor.obj
/trunk/data/cornell_box/front.obj
/trunk/data/cornell_box/left.obj
/trunk/data/cornell_box/quad.obj
/trunk/data/cornell_box/right.obj
/trunk/data/cornell_box/small_sphere.obj
/trunk/data/cornell_box/sphere1.obj
/trunk/data/cornell_box/sphere2.obj
/trunk/data/cornell_box/teapot1.obj
/trunk/data/cornell_box/teapot2.obj
/trunk/apps/Raytracer/Makefile
/trunk/src/HMesh/x3d_load.cpp
322 6720 d 22 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
313 6782 d 5 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6782 d 6 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
310 6782 d 7 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
309 6786 d 9 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
305 6788 d 9 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
/trunk/apps/MeshDistance/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Raytracer/raytrace.cpp
299 6800 d 8 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
294 6800 d 10 h jrf /  
/branches/SPD/apps/Raytracer
/branches/SPD/apps/Raytracer/Camera.h
/branches/SPD/apps/Raytracer/raytrace.cpp
/trunk/data/dolphins.obj
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/apps/OBJViewer/objview.cpp
/branches/SPD/apps/VolumePolygonize/volpoly.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.h
/branches/SPD/src/Geometry/Ray.h