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395 6110 d 9 h jab /branches/wireframe-experiments/apps/MeshEdit/ This branch contains some experimental wireframe code. It is too slow, but
if I throw it out, I can't go back to it.
 
393 6110 d 9 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
391 6120 d 9 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6124 d 22 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6126 d 8 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6127 d 9 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6132 d 7 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6138 d 12 h jab /trunk/ a number of fixes  
374 6151 d 8 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6151 d 9 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
370 6151 d 13 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
368 6153 d 7 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
367 6181 d 9 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6243 d 11 h jab /trunk/ minor changes.  
363 6289 d 6 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
361 6408 d 0 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
360 6408 d 0 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
357 6412 d 10 h jab /trunk/ A number of changes were made to quadric simplification  
356 6413 d 6 h jab /trunk/apps/Decimator/ changes to qslim code  
355 6427 d 9 h awk /trunk/apps/  
353 6427 d 9 h awk /trunk/apps/Pathtracer/  
352 6427 d 9 h awk /trunk/apps/Pathtracer/  
350 6440 d 6 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6440 d 6 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
348 6440 d 7 h awk /trunk/apps/Pathtracer/ Added path tracer, misc fixes  
347 6440 d 7 h awk /trunk/apps/Pathtracer/  
346 6440 d 8 h awk /trunk/  
341 6497 d 13 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
337 6516 d 12 h jab /trunk/apps/OBJViewer/ Added ply view to OBJViewer  
336 6518 d 8 h jab /trunk/ Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value.
 
335 6518 d 9 h jab /trunk/ A few changes to the project  
333 6606 d 0 h bj /trunk/apps/RangeScanViewer/ RangeScanViewer  
322 6702 d 0 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
315 6715 d 11 h jab /trunk/ Some slight changes to QEM based decimation  
313 6763 d 6 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
312 6763 d 8 h jrf /trunk/apps/Raytracer/  
310 6763 d 8 h jrf /trunk/ BSPTree corrections  
309 6767 d 10 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
305 6769 d 10 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
299 6781 d 10 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.