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395 6113 d 11 h jab /branches/wireframe-experiments/apps/MeshEdit/ This branch contains some experimental wireframe code. It is too slow, but
if I throw it out, I can't go back to it.
 
393 6113 d 11 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
391 6123 d 10 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6128 d 0 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6129 d 9 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6130 d 10 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6135 d 8 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6141 d 13 h jab /trunk/ a number of fixes  
374 6154 d 10 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6154 d 11 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
370 6154 d 14 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
368 6156 d 8 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
367 6184 d 11 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6246 d 13 h jab /trunk/ minor changes.  
363 6292 d 8 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
361 6411 d 2 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
360 6411 d 2 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
357 6415 d 11 h jab /trunk/ A number of changes were made to quadric simplification  
356 6416 d 7 h jab /trunk/apps/Decimator/ changes to qslim code  
355 6430 d 10 h awk /trunk/apps/  

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