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393 6065 d 4 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
/branches/wireframe-experiments
364 6213 d 21 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/obj_load.cpp
354 6382 d 3 h awk /trunk/src/  
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/Geometry/BSPTree.cpp
350 6395 d 0 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/src/Geometry/BSPTree.cpp
349 6395 d 1 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
/trunk/Makefile
/trunk/apps/Pathtracer/camera.hpp
/trunk/apps/Pathtracer/glass.cpp
/trunk/apps/Pathtracer/glass.hpp
/trunk/apps/Pathtracer/luminaire.cpp
/trunk/apps/Pathtracer/luminaire.hpp
/trunk/apps/Pathtracer/material.cpp
/trunk/apps/Pathtracer/material.hpp
/trunk/apps/Pathtracer/matte.cpp
/trunk/apps/Pathtracer/matte.hpp
/trunk/apps/Pathtracer/mesh.hpp
/trunk/apps/Pathtracer/metal.cpp
/trunk/apps/Pathtracer/metal.hpp
/trunk/apps/Pathtracer/omni.cpp
/trunk/apps/Pathtracer/omni.hpp
/trunk/apps/Pathtracer/path_tracer.hpp
/trunk/apps/Pathtracer/plastic.cpp
/trunk/apps/Pathtracer/plastic.hpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/apps/Pathtracer/scene.hpp
/trunk/apps/Pathtracer/tracer.cpp
/trunk/apps/Pathtracer/tracer.hpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/Util/ArgExtracter.h
319 6664 d 19 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
314 6703 d 6 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6718 d 1 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
311 6718 d 2 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
310 6718 d 2 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
304 6724 d 5 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
299 6736 d 4 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
291 6738 d 3 h jrf /branches/SPD/  
/branches/SPD/apps/MeshDistance
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/GLGraphics/draw.cpp
/branches/SPD/src/GLGraphics/draw.h
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h
290 6738 d 6 h jrf /branches/SPD/src/Geometry/ Andreas' Bounding Box Hierarchies have been added  
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h
/branches/SPD/src/Geometry/BBox.cpp
/branches/SPD/src/Geometry/BBox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BSPTree.h
/branches/SPD/src/Geometry/Ray.h
/branches/SPD/src/Geometry/ThreeDDDA.cpp
/branches/SPD/src/Geometry/ThreeDDDA.h
/branches/SPD/src/Geometry/TriMesh.cpp
208 7030 d 5 h jrf /branches/SPD/src/Geometry/ Adding Bent's BBox, BSPTree, and Ray. Rewritten to fit the TriMesh class in Geometry.  
/branches/SPD/src/Geometry/BBox.cpp
/branches/SPD/src/Geometry/BBox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BSPTree.h
/branches/SPD/src/Geometry/Ray.h