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	int no_edges(FaceIter v);
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	int no_edges(FaceIter v);
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	/** Compute the normal of a face. If the face is not a triangle,
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	/** Compute the normal of a face. If the face is not a triangle,
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			the normal is not defined, but computed using the first three
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			the normal is not defined, but computed using the first three
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			vertices of the face. */
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			vertices of the face. */
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	CGLA::Vec3f get_normal(FaceIter f);
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	CGLA::Vec3f normal(FaceIter f);
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	/** Compute the area of a face. */
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	/** Compute the area of a face. */
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	float get_area(FaceIter f);
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	float area(FaceIter f);
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	/** Compute the centre of a face */
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	/** Compute the centre of a face */
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	CGLA::Vec3f get_centre(FaceIter f);
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	CGLA::Vec3f centre(FaceIter f);
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}
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}
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#endif
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#endif