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Rev Age Author Path Log message Diff
339 6497 d 13 h jab /trunk/src/GLGraphics/ Added ply view to OBJViewer  
338 6497 d 13 h jab /trunk/src/Geometry/ Added ply view to OBJViewer  
336 6499 d 8 h jab /trunk/ Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value.
 
334 6548 d 12 h jab /trunk/src/Geometry/ Slight changes to doc.  
332 6618 d 3 h jab /trunk/src/HMesh/ Added functions for subdividing (Catmull Clark topological splits - but
not averaging) and closing holes simply by turning holes into boundary
polygons.
 
331 6639 d 10 h jab /trunk/src/ Added a draw function for HMesh  
330 6654 d 7 h jab /trunk/src/Geometry/ Some changes to the KDTree  
327 6674 d 13 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
325 6674 d 14 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
324 6675 d 11 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
323 6681 d 5 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
321 6683 d 1 h jab /trunk/ No log message.  
320 6690 d 11 h awk /trunk/src/CGLA/  
319 6691 d 1 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
318 6691 d 1 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
317 6693 d 4 h awk /trunk/src/CGLA/  
316 6696 d 6 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
315 6696 d 11 h jab /trunk/ Some slight changes to QEM based decimation  
314 6729 d 12 h jrf /trunk/src/Geometry/  
313 6744 d 6 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 

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