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Rev Age Author Path Log message Diff
654 4232 d 0 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
653 4232 d 13 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
652 4232 d 13 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
651 4232 d 13 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
650 4232 d 13 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4236 d 14 h janba /branches/cpp11-devel/ Fixed some header paths  
648 4238 d 22 h janba /branches/cpp11-devel/apps/ Sending these two apps to SVN  
647 4238 d 22 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
646 4238 d 22 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
645 4238 d 22 h janba /branches/cpp11-devel/apps/ Again, we kill this and reimport  
644 4238 d 22 h janba /branches/cpp11-devel/ So, this directory should move and be called MeshEditCocoa  
643 4260 d 14 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
642 4266 d 21 h janba /branches/cpp11-devel/apps/MeshEdit/ utter crap. Due for rewrite but there may be salvageable parts so committing  
641 4266 d 21 h janba /branches/cpp11-devel/apps/MeshEdit/ Cleaned up the interface to the harmonics functionality  
640 4270 d 0 h janba /branches/cpp11-devel/apps/MeshEdit/ This is mostly garbage, so I am throwing out most of it, but saving before I do so.  
639 4274 d 3 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
638 4282 d 1 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
637 4282 d 22 h janba /branches/cpp11-devel/ only simple changes.  
636 4283 d 3 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4333 d 7 h janba /branches/cpp11-devel/ Save stuff  
634 4365 d 3 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4365 d 3 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4369 d 8 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4372 d 4 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4372 d 4 h janba /branches/cpp11-devel/ Add branch for c++11 development  
600 4618 d 2 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4619 d 7 h jab / Some console stuff was not up to the right version  
593 4619 d 8 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
592 4620 d 20 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
591 4620 d 20 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
590 4620 d 21 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
589 4625 d 3 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
588 4625 d 7 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
587 4626 d 7 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
586 4626 d 19 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
585 4628 d 2 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
584 4631 d 9 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
583 4638 d 23 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
582 4660 d 6 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
581 4660 d 19 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ these moved to GL