Subversion Repositories gelsvn

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
668 4020 d 7 h khor /branches/GEL_github/GEL_WIN/ Demo in new seperet folder
Test in new seperet folder
 
667 4026 d 12 h khor /branches/GEL_github/ Github ready code for windows,
Visual studio 2013
all work all tested.
 
666 4031 d 17 h janba /branches/cpp11-devel/ Many minor changes  
665 4058 d 17 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
664 4067 d 1 h janba /branches/cpp11-devel/src/ Minor changes  
663 4102 d 17 h janba /branches/cpp11-devel/src/ Many minor things  
662 4150 d 15 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
661 4221 d 8 h khor /branches/cpp11-devel-opsetning/ Visual studio 2012 test and apps are done for one example.  
660 4224 d 12 h khor /branches/cpp11-devel-opsetning/ Made a setup that i think would work in practise.
Changes src to work on windows,
Removed GLUT from the manifoldRender.cpp
GEL_WIN is working in debug mod only for now.
 
659 4228 d 4 h janba /branches/cpp11-devel/ Change documentation for EigenSolutionSym  
658 4234 d 0 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
657 4234 d 4 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
656 4237 d 1 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
655 4241 d 4 h janba /branches/cpp11-devel/ Now, finally, it seems that I managed to move MeshEdit to apps  
654 4241 d 5 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
653 4241 d 17 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
652 4241 d 17 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
651 4241 d 17 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
650 4241 d 17 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4245 d 18 h janba /branches/cpp11-devel/ Fixed some header paths  
648 4248 d 2 h janba /branches/cpp11-devel/apps/ Sending these two apps to SVN  
647 4248 d 2 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
646 4248 d 3 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
645 4248 d 3 h janba /branches/cpp11-devel/apps/ Again, we kill this and reimport  
644 4248 d 3 h janba /branches/cpp11-devel/ So, this directory should move and be called MeshEditCocoa  
643 4269 d 18 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
642 4276 d 1 h janba /branches/cpp11-devel/apps/MeshEdit/ utter crap. Due for rewrite but there may be salvageable parts so committing  
641 4276 d 1 h janba /branches/cpp11-devel/apps/MeshEdit/ Cleaned up the interface to the harmonics functionality  
640 4279 d 5 h janba /branches/cpp11-devel/apps/MeshEdit/ This is mostly garbage, so I am throwing out most of it, but saving before I do so.  
639 4283 d 7 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
638 4291 d 5 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
637 4292 d 3 h janba /branches/cpp11-devel/ only simple changes.  
636 4292 d 8 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4342 d 11 h janba /branches/cpp11-devel/ Save stuff  
634 4374 d 7 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4374 d 7 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4378 d 13 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4381 d 8 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4381 d 8 h janba /branches/cpp11-devel/ Add branch for c++11 development  
600 4627 d 6 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.