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Rev Age Author Path Log message Diff
681 4007 d 15 h janba /branches/GEL_github/GEL_MAC/MeshEditCocoa/MeshEditCocoa/ Shit's needed  
680 4007 d 15 h janba /branches/GEL_github/test/ header changes  
679 4007 d 15 h janba /branches/GEL_github/demo/ Many changes to header files  
678 4007 d 15 h janba /branches/GEL_github/GEL_MAC/GEL/en.lproj/ A little thingy missing  
677 4007 d 15 h janba /branches/GEL_github/src/ many changes ... ported from other version  
676 4007 d 15 h janba /branches/GEL_github/src/GLGraphics/ Crap added several things  
675 4007 d 15 h janba /branches/GEL_github/GEL_MAC/GEL/ adsfadsf  
674 4007 d 15 h janba /branches/GEL_github/GEL_MAC/MeshEditCocoa/ dafadsfadsfs  
673 4007 d 15 h janba /branches/GEL_github/GEL_MAC/ Commit the XCode stuff  
672 4007 d 15 h janba /branches/GEL_github/GEL_MAC/GEL/ Committed the GEL directory  
671 4021 d 18 h khor /branches/GEL_github/ demo and test added  
670 4021 d 22 h khor /branches/GEL_github/GEL_WIN/ remove Demo
remove Test
 
669 4021 d 22 h khor /branches/GEL_github/ 3party removed  
668 4021 d 22 h khor /branches/GEL_github/GEL_WIN/ Demo in new seperet folder
Test in new seperet folder
 
667 4028 d 3 h khor /branches/GEL_github/ Github ready code for windows,
Visual studio 2013
all work all tested.
 
666 4033 d 8 h janba /branches/cpp11-devel/ Many minor changes  
665 4060 d 8 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
664 4068 d 16 h janba /branches/cpp11-devel/src/ Minor changes  
663 4104 d 8 h janba /branches/cpp11-devel/src/ Many minor things  
662 4152 d 6 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
661 4222 d 23 h khor /branches/cpp11-devel-opsetning/ Visual studio 2012 test and apps are done for one example.  
660 4226 d 3 h khor /branches/cpp11-devel-opsetning/ Made a setup that i think would work in practise.
Changes src to work on windows,
Removed GLUT from the manifoldRender.cpp
GEL_WIN is working in debug mod only for now.
 
659 4229 d 18 h janba /branches/cpp11-devel/ Change documentation for EigenSolutionSym  
658 4235 d 15 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
657 4235 d 19 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
656 4238 d 16 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
655 4242 d 19 h janba /branches/cpp11-devel/ Now, finally, it seems that I managed to move MeshEdit to apps  
654 4242 d 20 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
653 4243 d 8 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
652 4243 d 8 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
651 4243 d 8 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
650 4243 d 8 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4247 d 9 h janba /branches/cpp11-devel/ Fixed some header paths  
648 4249 d 17 h janba /branches/cpp11-devel/apps/ Sending these two apps to SVN  
647 4249 d 17 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
646 4249 d 17 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
645 4249 d 18 h janba /branches/cpp11-devel/apps/ Again, we kill this and reimport  
644 4249 d 18 h janba /branches/cpp11-devel/ So, this directory should move and be called MeshEditCocoa  
643 4271 d 9 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
642 4277 d 16 h janba /branches/cpp11-devel/apps/MeshEdit/ utter crap. Due for rewrite but there may be salvageable parts so committing