Subversion Repositories gelsvn

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
474 5700 d 5 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
473 5700 d 5 h s042372 /branches/ctl/hmesh_vector/src/Util/  
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
472 5700 d 5 h s042372 /branches/ctl/hmesh_vector/src/LinAlg/ lapack added with a small change; inclusion of lapackd lib instead of lapack lib when in debug mode.  
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.h
471 5700 d 5 h s042372 /branches/ctl/hmesh_vector/src/GLGraphics/ GLGraphics changes added.
TODO: Verify that everything compiles
 
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
470 5700 d 5 h s042372 /branches/ctl/hmesh_vector/src/HMesh/  
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
469 5700 d 5 h s042372 /branches/ctl/hmesh_vector/src/Geometry/ Added Geometry with necessary changes related to vector based HMesh.
TODO: Verify that everything compiles.
 
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
468 5700 d 6 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Commited vector based hmesh to branch
TODO: Check triangulate_face_order.cpp - is it needed? -> it should be updated.
 
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
/branches/ctl/hmesh_vector/src/HMesh/entities.h
/branches/ctl/hmesh_vector/src/HMesh/Face.cpp
/branches/ctl/hmesh_vector/src/HMesh/Face.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.h
/branches/ctl/hmesh_vector/src/HMesh/Vertex.cpp
/branches/ctl/hmesh_vector/src/HMesh/Vertex.h
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.h
/branches/ctl/hmesh_vector/src/HMesh/templates.h
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.cpp
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
467 5700 d 6 h s042372 /branches/ctl/hmesh_vector/  
/branches/ctl/hmesh_vector
466 5700 d 6 h s042372 /branches/ctl/  
/branches/ctl/HMesh
454 5771 d 7 h s042372 /branches/ctl/HMesh/ Branching HMesh in preparation for reprogramming it to use vector kernel.  
/branches/ctl/HMesh
453 5771 d 7 h s042372 /branches/ctl/ Directory for Christian Thode Larsen (s042372), initially containing vector based HMesh.  
/branches/ctl
395 6112 d 8 h jab /branches/wireframe-experiments/apps/MeshEdit/ This branch contains some experimental wireframe code. It is too slow, but
if I throw it out, I can't go back to it.
 
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.vert
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.vert
/branches/wireframe-experiments/apps/MeshEdit/harmonics.cpp
/branches/wireframe-experiments/apps/MeshEdit/meshedit.cpp
/branches/wireframe-experiments/apps/MeshEdit/tri.frag
/branches/wireframe-experiments/apps/MeshEdit/wireframe.cpp
/branches/wireframe-experiments/apps/MeshEdit/wireframe.h
393 6112 d 8 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
/branches/wireframe-experiments
308 6771 d 4 h jab /branches/ray-debug/ Many changes in order to make ray tracer work with bboxes  
/branches/ray-debug/apps/Raytracer/Makefile
/branches/ray-debug/apps/Raytracer/raytrace.cpp
/branches/ray-debug/src/Geometry/BoundingINode.cpp
/branches/ray-debug/src/Geometry/BoundingINode.h
/branches/ray-debug/src/Geometry/BoundingLNode.cpp
/branches/ray-debug/src/Geometry/BoundingLNode.h
/branches/ray-debug/src/Geometry/BoundingNode.cpp
/branches/ray-debug/src/Geometry/BoundingNode.h
/branches/ray-debug/src/Geometry/BoundingTree.cpp
/branches/ray-debug/src/Geometry/BoundingTree.h
/branches/ray-debug/src/Geometry/Triangle.h
307 6771 d 6 h jab /branches/ray-debug/ new branch for debugging ray tracing  
/branches/ray-debug
303 6771 d 9 h bj /branches/quaternion_cleanup/src/CGLA/  
/branches/quaternion_cleanup/src/CGLA/ArithQuat.h
296 6783 d 10 h jrf /branches/SPD/src/Geometry/  
/branches/SPD/src/Geometry/QEM.cpp
/branches/SPD/src/Geometry/QEM.h
/branches/SPD/src/Geometry/TrilinFilter.cpp
/branches/SPD/src/Geometry/load_raw.cpp
294 6783 d 11 h jrf /  
/branches/SPD/apps/Raytracer
/branches/SPD/apps/Raytracer/Camera.h
/branches/SPD/apps/Raytracer/raytrace.cpp
/trunk/data/dolphins.obj
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/apps/OBJViewer/objview.cpp
/branches/SPD/apps/VolumePolygonize/volpoly.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.h
/branches/SPD/src/Geometry/Ray.h
292 6785 d 6 h jrf /branches/SPD/apps/MeshDistance/  
/branches/SPD/apps/MeshDistance/meshdist.cpp
291 6785 d 7 h jrf /branches/SPD/  
/branches/SPD/apps/MeshDistance
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/GLGraphics/draw.cpp
/branches/SPD/src/GLGraphics/draw.h
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h

Show All