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476 5680 d 2 h s042372 /branches/ctl/hmesh_vector/ Cmake configurations changed to support inclusions of debug or release libraries depending on build type, defining own libraries and locations and linking separate GEL debug and release libraries (through an appended "d").
All configuration takes place in GELDependencyConfig.cmake.
 
/branches/ctl/hmesh_vector/GELDependencyConfig.cmake
/branches/ctl/hmesh_vector/GELFindGlconsole.cmake
/branches/ctl/hmesh_vector/GELFindGlew.cmake
/branches/ctl/hmesh_vector/GELFindGlut.cmake
/branches/ctl/hmesh_vector/GELFindLapack.cmake
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/BoundaryCollapse/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Decimator/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/MeshDistance/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/MeshEdit/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/OBJViewer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Pathtracer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/RangeScanViewer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Raytracer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/VolumePolygonize/CMakeLists.txt
/branches/ctl/hmesh_vector/src/CGLA/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
/branches/ctl/hmesh_vector/src/LinAlg/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Util/CMakeLists.txt
475 5681 d 18 h s042372 /branches/ctl/hmesh_vector/ Working on the cmake configurations of GEL. Work in progress...  
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GELFindGlconsole.cmake
/branches/ctl/hmesh_vector/GELFindGlew.cmake
/branches/ctl/hmesh_vector/GELFindGlut.cmake
/branches/ctl/hmesh_vector/GELFindLapack.cmake
/branches/ctl/hmesh_vector/README_MSVC
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize/bloomenthal-polygonize.cpp
/branches/ctl/hmesh_vector/apps/Decimator/decimator.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
474 5692 d 0 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
473 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/Util/  
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
472 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/LinAlg/ lapack added with a small change; inclusion of lapackd lib instead of lapack lib when in debug mode.  
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.h
471 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/GLGraphics/ GLGraphics changes added.
TODO: Verify that everything compiles
 
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
470 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/HMesh/  
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
469 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/Geometry/ Added Geometry with necessary changes related to vector based HMesh.
TODO: Verify that everything compiles.
 
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
468 5692 d 0 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Commited vector based hmesh to branch
TODO: Check triangulate_face_order.cpp - is it needed? -> it should be updated.
 
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
/branches/ctl/hmesh_vector/src/HMesh/entities.h
/branches/ctl/hmesh_vector/src/HMesh/Face.cpp
/branches/ctl/hmesh_vector/src/HMesh/Face.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.h
/branches/ctl/hmesh_vector/src/HMesh/Vertex.cpp
/branches/ctl/hmesh_vector/src/HMesh/Vertex.h
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.h
/branches/ctl/hmesh_vector/src/HMesh/templates.h
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.cpp
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
467 5692 d 0 h s042372 /branches/ctl/hmesh_vector/  
/branches/ctl/hmesh_vector
466 5692 d 0 h s042372 /branches/ctl/  
/branches/ctl/HMesh
454 5763 d 1 h s042372 /branches/ctl/HMesh/ Branching HMesh in preparation for reprogramming it to use vector kernel.  
/branches/ctl/HMesh
453 5763 d 1 h s042372 /branches/ctl/ Directory for Christian Thode Larsen (s042372), initially containing vector based HMesh.  
/branches/ctl
395 6104 d 2 h jab /branches/wireframe-experiments/apps/MeshEdit/ This branch contains some experimental wireframe code. It is too slow, but
if I throw it out, I can't go back to it.
 
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.vert
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.vert
/branches/wireframe-experiments/apps/MeshEdit/harmonics.cpp
/branches/wireframe-experiments/apps/MeshEdit/meshedit.cpp
/branches/wireframe-experiments/apps/MeshEdit/tri.frag
/branches/wireframe-experiments/apps/MeshEdit/wireframe.cpp
/branches/wireframe-experiments/apps/MeshEdit/wireframe.h
393 6104 d 2 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
/branches/wireframe-experiments
308 6762 d 23 h jab /branches/ray-debug/ Many changes in order to make ray tracer work with bboxes  
/branches/ray-debug/apps/Raytracer/Makefile
/branches/ray-debug/apps/Raytracer/raytrace.cpp
/branches/ray-debug/src/Geometry/BoundingINode.cpp
/branches/ray-debug/src/Geometry/BoundingINode.h
/branches/ray-debug/src/Geometry/BoundingLNode.cpp
/branches/ray-debug/src/Geometry/BoundingLNode.h
/branches/ray-debug/src/Geometry/BoundingNode.cpp
/branches/ray-debug/src/Geometry/BoundingNode.h
/branches/ray-debug/src/Geometry/BoundingTree.cpp
/branches/ray-debug/src/Geometry/BoundingTree.h
/branches/ray-debug/src/Geometry/Triangle.h
307 6763 d 0 h jab /branches/ray-debug/ new branch for debugging ray tracing  
/branches/ray-debug
303 6763 d 4 h bj /branches/quaternion_cleanup/src/CGLA/  
/branches/quaternion_cleanup/src/CGLA/ArithQuat.h
296 6775 d 4 h jrf /branches/SPD/src/Geometry/  
/branches/SPD/src/Geometry/QEM.cpp
/branches/SPD/src/Geometry/QEM.h
/branches/SPD/src/Geometry/TrilinFilter.cpp
/branches/SPD/src/Geometry/load_raw.cpp
294 6775 d 5 h jrf /  
/branches/SPD/apps/Raytracer
/branches/SPD/apps/Raytracer/Camera.h
/branches/SPD/apps/Raytracer/raytrace.cpp
/trunk/data/dolphins.obj
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/apps/OBJViewer/objview.cpp
/branches/SPD/apps/VolumePolygonize/volpoly.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.h
/branches/SPD/src/Geometry/Ray.h

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