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478 5686 d 17 h s042372 /branches/ctl/hmesh_vector/ small bug fixed in VectorKernel.h.  
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/test/CGLA-ogl/CMakeLists.txt
477 5686 d 22 h s042372 /branches/ctl/hmesh_vector/ Everything builds, except small error with debug version of meshedit attempting to link to non debug library?

VolumePolygonize still has to be fized (hmesh code).
 
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/apps/BoundaryCollapse/boundary_collapse.cpp
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/Raytracer/raytrace.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
476 5686 d 22 h s042372 /branches/ctl/hmesh_vector/ Cmake configurations changed to support inclusions of debug or release libraries depending on build type, defining own libraries and locations and linking separate GEL debug and release libraries (through an appended "d").
All configuration takes place in GELDependencyConfig.cmake.
 
/branches/ctl/hmesh_vector/GELDependencyConfig.cmake
/branches/ctl/hmesh_vector/GELFindGlconsole.cmake
/branches/ctl/hmesh_vector/GELFindGlew.cmake
/branches/ctl/hmesh_vector/GELFindGlut.cmake
/branches/ctl/hmesh_vector/GELFindLapack.cmake
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/BoundaryCollapse/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Decimator/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/MeshDistance/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/MeshEdit/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/OBJViewer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Pathtracer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/RangeScanViewer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/Raytracer/CMakeLists.txt
/branches/ctl/hmesh_vector/apps/VolumePolygonize/CMakeLists.txt
/branches/ctl/hmesh_vector/src/CGLA/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.h
/branches/ctl/hmesh_vector/src/LinAlg/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Util/CMakeLists.txt
475 5688 d 14 h s042372 /branches/ctl/hmesh_vector/ Working on the cmake configurations of GEL. Work in progress...  
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GELFindGlconsole.cmake
/branches/ctl/hmesh_vector/GELFindGlew.cmake
/branches/ctl/hmesh_vector/GELFindGlut.cmake
/branches/ctl/hmesh_vector/GELFindLapack.cmake
/branches/ctl/hmesh_vector/README_MSVC
/branches/ctl/hmesh_vector/apps/BloomenthalPolygonize/bloomenthal-polygonize.cpp
/branches/ctl/hmesh_vector/apps/Decimator/decimator.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.cpp
/branches/ctl/hmesh_vector/src/HMesh/volume_polygonize.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
474 5698 d 19 h s042372 /branches/ctl/hmesh_vector/apps/MeshEdit/ Meshedit changes added.  
/branches/ctl/hmesh_vector/apps/MeshEdit/Renderer.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/curvature.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.h
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
473 5698 d 19 h s042372 /branches/ctl/hmesh_vector/src/Util/  
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
472 5698 d 20 h s042372 /branches/ctl/hmesh_vector/src/LinAlg/ lapack added with a small change; inclusion of lapackd lib instead of lapack lib when in debug mode.  
/branches/ctl/hmesh_vector/src/LinAlg/LapackFunc.h
471 5698 d 20 h s042372 /branches/ctl/hmesh_vector/src/GLGraphics/ GLGraphics changes added.
TODO: Verify that everything compiles
 
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
470 5698 d 20 h s042372 /branches/ctl/hmesh_vector/src/HMesh/  
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
469 5698 d 20 h s042372 /branches/ctl/hmesh_vector/src/Geometry/ Added Geometry with necessary changes related to vector based HMesh.
TODO: Verify that everything compiles.
 
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
468 5698 d 20 h s042372 /branches/ctl/hmesh_vector/src/HMesh/ Commited vector based hmesh to branch
TODO: Check triangulate_face_order.cpp - is it needed? -> it should be updated.
 
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/FaceHandle.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.h
/branches/ctl/hmesh_vector/src/HMesh/HMesh.vcproj
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeHandle.h
/branches/ctl/hmesh_vector/src/HMesh/VectorKernel.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.cpp
/branches/ctl/hmesh_vector/src/HMesh/VertexHandle.h
/branches/ctl/hmesh_vector/src/HMesh/entities.h
/branches/ctl/hmesh_vector/src/HMesh/Face.cpp
/branches/ctl/hmesh_vector/src/HMesh/Face.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.cpp
/branches/ctl/hmesh_vector/src/HMesh/HalfEdge.h
/branches/ctl/hmesh_vector/src/HMesh/Vertex.cpp
/branches/ctl/hmesh_vector/src/HMesh/Vertex.h
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/build_manifold.h
/branches/ctl/hmesh_vector/src/HMesh/templates.h
/branches/ctl/hmesh_vector/src/HMesh/CMakeLists.txt
/branches/ctl/hmesh_vector/src/HMesh/FaceCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/VertexCirculator.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.cpp
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/load.h
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.h
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.h
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.h
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.h
467 5698 d 20 h s042372 /branches/ctl/hmesh_vector/  
/branches/ctl/hmesh_vector
466 5698 d 20 h s042372 /branches/ctl/  
/branches/ctl/HMesh
454 5769 d 21 h s042372 /branches/ctl/HMesh/ Branching HMesh in preparation for reprogramming it to use vector kernel.  
/branches/ctl/HMesh
453 5769 d 21 h s042372 /branches/ctl/ Directory for Christian Thode Larsen (s042372), initially containing vector based HMesh.  
/branches/ctl
395 6110 d 22 h jab /branches/wireframe-experiments/apps/MeshEdit/ This branch contains some experimental wireframe code. It is too slow, but
if I throw it out, I can't go back to it.
 
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-generic.vert
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.frag
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.geom
/branches/wireframe-experiments/apps/MeshEdit/wire-hex.vert
/branches/wireframe-experiments/apps/MeshEdit/harmonics.cpp
/branches/wireframe-experiments/apps/MeshEdit/meshedit.cpp
/branches/wireframe-experiments/apps/MeshEdit/tri.frag
/branches/wireframe-experiments/apps/MeshEdit/wireframe.cpp
/branches/wireframe-experiments/apps/MeshEdit/wireframe.h
393 6110 d 22 h jab /branches/wireframe-experiments/ Creating a branch of GEL for certain wireframe experiments  
/branches/wireframe-experiments
308 6769 d 18 h jab /branches/ray-debug/ Many changes in order to make ray tracer work with bboxes  
/branches/ray-debug/apps/Raytracer/Makefile
/branches/ray-debug/apps/Raytracer/raytrace.cpp
/branches/ray-debug/src/Geometry/BoundingINode.cpp
/branches/ray-debug/src/Geometry/BoundingINode.h
/branches/ray-debug/src/Geometry/BoundingLNode.cpp
/branches/ray-debug/src/Geometry/BoundingLNode.h
/branches/ray-debug/src/Geometry/BoundingNode.cpp
/branches/ray-debug/src/Geometry/BoundingNode.h
/branches/ray-debug/src/Geometry/BoundingTree.cpp
/branches/ray-debug/src/Geometry/BoundingTree.h
/branches/ray-debug/src/Geometry/Triangle.h
307 6769 d 20 h jab /branches/ray-debug/ new branch for debugging ray tracing  
/branches/ray-debug
303 6770 d 0 h bj /branches/quaternion_cleanup/src/CGLA/  
/branches/quaternion_cleanup/src/CGLA/ArithQuat.h

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