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Rev Age Author Path Log message Diff
692 2921 d 20 h jerf /trunk/src/CGLA/ better 3x3 inverse and float constants  
691 3789 d 9 h jerf /trunk/src/GLGraphics/ needed to compile with VS2013  
629 4482 d 14 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4509 d 15 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4533 d 9 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4548 d 15 h awkr /trunk/src/GLGraphics/ Added missing include.  
625 4549 d 7 h jerf /trunk/apps/OBJViewer/ Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer.  
624 4564 d 21 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4594 d 19 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4642 d 9 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4644 d 7 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
620 4649 d 10 h jab /trunk/ Removed some old crusty stuff  
619 4649 d 10 h jab /trunk/GEL.xcodeproj/ Restored old  
618 4649 d 17 h jab /trunk/ Some changes to make curvature visualization work  
617 4649 d 17 h jab /trunk/ Updated CMakeLists.txt and README  
616 4649 d 17 h jab /trunk/ A few changes to CMakeLists.txt  
615 4649 d 18 h jab /trunk/ better structure  
614 4650 d 18 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
613 4650 d 21 h jab /trunk/ Trashed ancient readmes and added new.  
612 4650 d 21 h jrf /trunk/src/Geometry/ correcting bug in last commit  
611 4650 d 21 h jab /trunk/ CmakeLists updated. I simply removed the shared keyword. Now, perhaps the library is static, but a lib file is created.  
610 4650 d 22 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4650 d 22 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4653 d 6 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4653 d 6 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4653 d 6 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4656 d 18 h jab /trunk/  
604 4657 d 12 h jab /trunk/GEL.xcodeproj/ The GEL XCode project has been made more streamlined.  
603 4657 d 15 h jab /trunk/ Made it work with cmake  
602 4657 d 21 h jab /trunk/ Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps.  
601 4659 d 9 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
600 4661 d 16 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4662 d 10 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4662 d 21 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4662 d 21 h jab / Some console stuff was not up to the right version  
596 4662 d 22 h jab /trunk/ merging  
595 4662 d 22 h jab /trunk/src/ Merged version  
594 4662 d 22 h jab /trunk/src/GLGraphics/ Resolved conflicts  
570 4766 d 10 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
569 4812 d 8 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)