Subversion Repositories gelsvn

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
411 6065 d 2 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
410 6065 d 4 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6066 d 4 h jrf /trunk/ bashing Visual Studio warnings  
408 6066 d 4 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6066 d 4 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6078 d 7 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6078 d 7 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6079 d 3 h jab /trunk/ Small changes  
403 6079 d 3 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6080 d 7 h mkm /trunk/ CMake files updated after jab's changes.  
401 6082 d 9 h jab /trunk/ Some adjustments to the renderers.  
400 6083 d 19 h jab /trunk/ Some minor changes.  
399 6083 d 19 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6085 d 3 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6085 d 3 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6085 d 3 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6086 d 5 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6096 d 4 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6096 d 4 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6096 d 5 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6100 d 18 h jab /trunk/ minor changes  
388 6100 d 18 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6102 d 3 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6103 d 4 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6108 d 2 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
384 6108 d 2 h jab /trunk/GEL.xcodeproj/ minor change to the xcode framework - should perhaps not be under version control  
383 6108 d 2 h jab /trunk/src/HMesh/ Added ply load as well as a generic loader that detects file type  
382 6114 d 7 h jab /trunk/ a number of fixes  
381 6124 d 2 h jrf /trunk/src/Util/ trimming element names to make more robust  
380 6124 d 4 h jrf /trunk/src/ switching the XML parser to a process-while-reading strategy  
379 6124 d 5 h jab /trunk/src/LinAlg/ I added a function "EigenSolutionsSym" to LapackFunc.cpp. This is simply a veiled version of
the Lapack function dsyev that works with the CMatrix and CVector classes.
 
378 6124 d 5 h jab /trunk/test/LinAlg-eigensolver/ Added a test for the Lapack based routine for finding eigensolutions to dense symmetric real matrices.  
377 6124 d 8 h jrf /trunk/src/ making the XML parser more robust  
376 6127 d 2 h jrf /trunk/src/Util/ Changing buffer size  
375 6127 d 2 h jrf /trunk/src/ Adding a homebrewed XmlParser and bashing the Expat dependency!  
374 6127 d 4 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6127 d 5 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
372 6127 d 8 h jab /trunk/ Minor changes to draw and the Xcode project  
371 6127 d 8 h jab /trunk/src/Geometry/ Ply loading was added to this Directory. Two files rply.c and rply.h which
expose an MIT licensed ply handling API have been introduced as well as
a ply_load function declared in ply_load.h and defined in ply_load.cpp
 
370 6127 d 8 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D