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Rev Age Author Path Log message Diff
412 6076 d 5 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6076 d 11 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
410 6076 d 12 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6077 d 12 h jrf /trunk/ bashing Visual Studio warnings  
408 6077 d 12 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6077 d 12 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6089 d 16 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6089 d 16 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6090 d 12 h jab /trunk/ Small changes  
403 6090 d 12 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6091 d 15 h mkm /trunk/ CMake files updated after jab's changes.  
401 6093 d 18 h jab /trunk/ Some adjustments to the renderers.  
400 6095 d 3 h jab /trunk/ Some minor changes.  
399 6095 d 3 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6096 d 11 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6096 d 11 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6096 d 11 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6097 d 13 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6107 d 13 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6107 d 13 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6107 d 13 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6112 d 2 h jab /trunk/ minor changes  
388 6112 d 2 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6113 d 12 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6114 d 13 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6119 d 11 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
384 6119 d 11 h jab /trunk/GEL.xcodeproj/ minor change to the xcode framework - should perhaps not be under version control  
383 6119 d 11 h jab /trunk/src/HMesh/ Added ply load as well as a generic loader that detects file type  
382 6125 d 15 h jab /trunk/ a number of fixes  
381 6135 d 11 h jrf /trunk/src/Util/ trimming element names to make more robust  
380 6135 d 12 h jrf /trunk/src/ switching the XML parser to a process-while-reading strategy  
379 6135 d 13 h jab /trunk/src/LinAlg/ I added a function "EigenSolutionsSym" to LapackFunc.cpp. This is simply a veiled version of
the Lapack function dsyev that works with the CMatrix and CVector classes.
 
378 6135 d 14 h jab /trunk/test/LinAlg-eigensolver/ Added a test for the Lapack based routine for finding eigensolutions to dense symmetric real matrices.  
377 6135 d 16 h jrf /trunk/src/ making the XML parser more robust  
376 6138 d 10 h jrf /trunk/src/Util/ Changing buffer size  
375 6138 d 11 h jrf /trunk/src/ Adding a homebrewed XmlParser and bashing the Expat dependency!  
374 6138 d 12 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6138 d 13 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
372 6138 d 16 h jab /trunk/ Minor changes to draw and the Xcode project  
371 6138 d 17 h jab /trunk/src/Geometry/ Ply loading was added to this Directory. Two files rply.c and rply.h which
expose an MIT licensed ply handling API have been introduced as well as
a ply_load function declared in ply_load.h and defined in ply_load.cpp