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Rev Age Author Path Log message Diff
426 5958 d 4 h jrf /trunk/src/Geometry/ introducing did_hit_diffuse  
425 5958 d 9 h jrf /trunk/src/Util/ introducing a function for parsing to doubles  
424 5958 d 9 h jrf /trunk/src/GLGraphics/ tab to space indentation  
423 5958 d 9 h jrf /trunk/src/Geometry/ initializing shininess by 0.0f instead of 0  
422 5965 d 20 h jrf /trunk/src/Geometry/ Removing unknown/unused/undocumented field "ran" from the Ray structure  
421 5965 d 20 h jrf /trunk/src/Geometry/ Updated Wavefront .mtl loading  
420 5977 d 6 h jrf /trunk/src/Geometry/ Introducing a function that retrieves the hit material from a traced ray. And switching from tab to space indentation (we should do this for all files! Spaces look nice in all editors!)  
419 5977 d 6 h jrf /trunk/src/Geometry/ Introducing a function that applies a transformation matrix to a TriMesh  
418 5980 d 8 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5981 d 2 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6037 d 4 h jab /trunk/ Minor changes  
415 6054 d 9 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
414 6062 d 0 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
413 6075 d 21 h jab /trunk/GEL.xcodeproj/ changed  
412 6075 d 21 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6076 d 3 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
410 6076 d 5 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6077 d 5 h jrf /trunk/ bashing Visual Studio warnings  
408 6077 d 5 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6077 d 5 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6089 d 9 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6089 d 9 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6090 d 5 h jab /trunk/ Small changes  
403 6090 d 5 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6091 d 8 h mkm /trunk/ CMake files updated after jab's changes.  
401 6093 d 10 h jab /trunk/ Some adjustments to the renderers.  
400 6094 d 20 h jab /trunk/ Some minor changes.  
399 6094 d 20 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6096 d 4 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6096 d 4 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6096 d 4 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.
 
394 6097 d 6 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
392 6107 d 5 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
391 6107 d 5 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
390 6107 d 6 h mkm /trunk/ Minor changes in the CMake files - in order to put binaries into the right folders.  
389 6111 d 19 h jab /trunk/ minor changes  
388 6111 d 19 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6113 d 4 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6114 d 5 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6119 d 3 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.