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Rev Age Author Path Log message Diff
435 5932 d 15 h jab /trunk/GEL.xcodeproj/ Some added files  
434 5932 d 15 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
433 5932 d 15 h jab /trunk/src/HMesh/ Added an OFF loader and saver  
432 5932 d 15 h jab /trunk/src/GLGraphics/ Allows drawing of Indexed face sets  
431 5932 d 15 h jab /trunk/src/CGLA/ Now with double matrices  
430 5936 d 9 h jrf /trunk/src/Geometry/ Minor correction to avoid numerical errors  
429 5936 d 10 h jrf /trunk/src/Geometry/ Improving ray-triangle intersection implementation and removing unnecessary static variables.  
428 5936 d 11 h jrf /trunk/src/Geometry/ Correcting major bug in BSPTree. It was clearing a vector and using it afterwards as if it hadn't been cleared. Unbelievable that we haven't seen problems because of this.  
427 5938 d 2 h jrf /trunk/src/CGLA/ Correcting small mistake: abs -> fabs  
426 5945 d 10 h jrf /trunk/src/Geometry/ introducing did_hit_diffuse  
425 5945 d 15 h jrf /trunk/src/Util/ introducing a function for parsing to doubles  
424 5945 d 15 h jrf /trunk/src/GLGraphics/ tab to space indentation  
423 5945 d 15 h jrf /trunk/src/Geometry/ initializing shininess by 0.0f instead of 0  
422 5953 d 2 h jrf /trunk/src/Geometry/ Removing unknown/unused/undocumented field "ran" from the Ray structure  
421 5953 d 2 h jrf /trunk/src/Geometry/ Updated Wavefront .mtl loading  
420 5964 d 12 h jrf /trunk/src/Geometry/ Introducing a function that retrieves the hit material from a traced ray. And switching from tab to space indentation (we should do this for all files! Spaces look nice in all editors!)  
419 5964 d 12 h jrf /trunk/src/Geometry/ Introducing a function that applies a transformation matrix to a TriMesh  
418 5967 d 14 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5968 d 8 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6024 d 10 h jab /trunk/ Minor changes  
415 6041 d 15 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
414 6049 d 6 h jrf /trunk/src/GLGraphics/ My graphics driver requires
#extension GL_EXT_geometry_shader4 : enable
 
413 6063 d 3 h jab /trunk/GEL.xcodeproj/ changed  
412 6063 d 3 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6063 d 9 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
410 6063 d 11 h jrf /trunk/src/Util/ correcting to avoid warning  
409 6064 d 11 h jrf /trunk/ bashing Visual Studio warnings  
408 6064 d 11 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
407 6064 d 11 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6076 d 15 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
405 6076 d 15 h jab /trunk/doc/ I removed the little CGLA-usage document with a new one which is the beginning or real documentation.  
404 6077 d 11 h jab /trunk/ Small changes  
403 6077 d 11 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6078 d 14 h mkm /trunk/ CMake files updated after jab's changes.  
401 6080 d 16 h jab /trunk/ Some adjustments to the renderers.  
400 6082 d 2 h jab /trunk/ Some minor changes.  
399 6082 d 2 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6083 d 10 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6083 d 10 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
396 6083 d 10 h jab /trunk/src/GLGraphics/ I have added the SinglePassWireFrameRenderer which is a
fast path for triangle meshes.
I have addedd the IDBufferWireframeRenderer which is
less fast but should handle anything.
draw has grown some functions for wireframe drawing,
but you will need to use IDBufferWireframeRenderer directly,
it keeps a lot of state and it is difficult to make a
convenience function.