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561 4928 d 13 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 5012 d 19 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
554 5106 d 22 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
541 5298 d 10 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
540 5303 d 8 h jrf /trunk/src/Util/ Undoing an unnecessary part of the previous bug fix.  
539 5308 d 8 h jrf /trunk/src/Util/ Bug fix: Inserting a check for empty string in XmlParser.  
521 5392 d 15 h s042372 /trunk/src/HMesh/ minor bugfixes  
510 5484 d 11 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  
503 5573 d 20 h jrf /trunk/src/GLGraphics/ correction in comment  
502 5573 d 20 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
501 5585 d 8 h jrf /trunk/src/CGLA/ Adding .0 to doubles and .0f to floats.  
492 5610 d 19 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
488 5638 d 20 h awk /trunk/ Changed EOL to native  
487 5639 d 6 h awk /trunk/ Primal scream!

This is a python script for automatically downloading GEL dependencies on
windows, which can be annoying to do. So far it downloads and installs
lapack, glut and glew.
 
465 5708 d 18 h jab /trunk/ committing anything that might be missing  
464 5708 d 18 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
463 5708 d 18 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
462 5708 d 18 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
461 5708 d 18 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
460 5708 d 18 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
459 5708 d 18 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5708 d 18 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5708 d 18 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5708 d 18 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
455 5710 d 17 h rrp /trunk/src/HMesh/ Added off_load  
452 5876 d 22 h jrf /trunk/ removing the old pearl build solution script as it has been superseded by cmake  
451 5876 d 23 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
450 5883 d 20 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
449 5896 d 0 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
448 5899 d 17 h jab /trunk/ Fixed a lot of include guards  
447 5899 d 18 h jab /trunk/src/GLGraphics/ Fixed some include guards  
446 5899 d 18 h jab /trunk/GEL.xcodeproj/ Minor changes to a project file that probably should not be under version control  
445 5899 d 18 h jab /trunk/GEL.xcodeproj/ Committing project files  
444 5899 d 18 h jab /trunk/src/HMesh/ Fixed a subtle bug. An inline function cannot have a static member. Yet to get the NULL_FACE_ITER (and same for halfedge and vertex) a function returning the end iterator of a static list was used. Probably this was not a real static (in release mode on OSX) and that meant that the program would crash unexpectedly in release mode in a reproducable, systematic yet baffling way. Now the function is no longer inline, and it seems to work. Of course, the entire list kernel for HMesh wants rewriting.  
443 5899 d 18 h jab /trunk/src/Geometry/ Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name  
442 5899 d 18 h jab /trunk/apps/OBJViewer/ Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL  
441 5899 d 18 h jab /trunk/src/GLGraphics/ Loads textures now via SOIL  
440 5899 d 18 h jab /trunk/src/Geometry/ Load functions which allow for loading of several types depending on extension  
439 5899 d 18 h jab /trunk/apps/VolumePolygonize/ Minor changes to be able to deal with short I seem to recall  
438 5917 d 21 h jrf /trunk/src/Geometry/ correcting a bug in placement of BSP planes and cleaning up a little bit