Rev |
Age |
Author |
Path |
Log message |
Diff |
600 |
4611 d 5 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
599 |
4611 d 23 h |
jab |
/trunk/src/ |
adding glew and a change for compatibility to ItemVector |
|
598 |
4612 d 10 h |
jrf |
/trunk/src/ |
Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists. |
|
597 |
4612 d 10 h |
jab |
/ |
Some console stuff was not up to the right version |
|
596 |
4612 d 11 h |
jab |
/trunk/ |
merging |
|
595 |
4612 d 11 h |
jab |
/trunk/src/ |
Merged version |
|
594 |
4612 d 11 h |
jab |
/trunk/src/GLGraphics/ |
Resolved conflicts |
|
570 |
4715 d 23 h |
jrf |
/trunk/src/CGLA/ |
Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did. |
|
569 |
4761 d 21 h |
jrf |
/trunk/src/CGLA/ |
updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one) |
|
567 |
4867 d 19 h |
jrf |
/trunk/src/Geometry/ |
adding area information to TriMesh |
|
563 |
4908 d 7 h |
awk |
/trunk/ |
|
|
561 |
4925 d 2 h |
awk |
/trunk/ |
Added GLGraphics::Console, a Quake-style console.
Added test application for console (test/GLGraphics-console).
Fixed Vec3f operator>>. The following now works:
CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);
Didn't test any other VecXX types or Matrix types.. They might be broken.
Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake) |
|
555 |
5009 d 8 h |
jrf |
/trunk/ |
Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality. |
|
554 |
5103 d 11 h |
jrf |
/trunk/src/Geometry/ |
Ray::reset() has been updated to include reset of more recently added ray properties. |
|
541 |
5294 d 22 h |
jrf |
/trunk/src/Geometry/ |
Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010. |
|
540 |
5299 d 21 h |
jrf |
/trunk/src/Util/ |
Undoing an unnecessary part of the previous bug fix. |
|
539 |
5304 d 20 h |
jrf |
/trunk/src/Util/ |
Bug fix: Inserting a check for empty string in XmlParser. |
|
521 |
5389 d 3 h |
s042372 |
/trunk/src/HMesh/ |
minor bugfixes |
|
510 |
5480 d 23 h |
jrf |
/trunk/src/ |
Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out). |
|
503 |
5570 d 8 h |
jrf |
/trunk/src/GLGraphics/ |
correction in comment |
|
502 |
5570 d 8 h |
jrf |
/trunk/src/GLGraphics/ |
GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem. |
|
501 |
5581 d 20 h |
jrf |
/trunk/src/CGLA/ |
Adding .0 to doubles and .0f to floats. |
|
492 |
5607 d 7 h |
jrf |
/trunk/ |
Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there. |
|
488 |
5635 d 9 h |
awk |
/trunk/ |
Changed EOL to native |
|
487 |
5635 d 18 h |
awk |
/trunk/ |
Primal scream!
This is a python script for automatically downloading GEL dependencies on
windows, which can be annoying to do. So far it downloads and installs
lapack, glut and glew. |
|
465 |
5705 d 7 h |
jab |
/trunk/ |
committing anything that might be missing |
|
464 |
5705 d 7 h |
jab |
/trunk/apps/MeshEdit/ |
Sparse matrix class needed for harmonics analysis |
|
463 |
5705 d 7 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
462 |
5705 d 7 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
461 |
5705 d 7 h |
jab |
/trunk/src/CGLA/ |
Removed the ability to set the 3D integer vectors in terms of spherical coordinates. |
|
460 |
5705 d 7 h |
jab |
/trunk/src/Geometry/ |
Some performance improvement to bbox trees. |
|
459 |
5705 d 7 h |
jab |
/trunk/apps/MeshDistance/ |
Minor changes. |
|
458 |
5705 d 7 h |
jab |
/trunk/apps/MeshEdit/ |
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit |
|
457 |
5705 d 7 h |
jab |
/trunk/apps/MeshEdit/ |
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h |
|
456 |
5705 d 7 h |
jab |
/trunk/apps/MeshEdit/ |
Long overdue commit. Mostly minor changes |
|
455 |
5707 d 5 h |
rrp |
/trunk/src/HMesh/ |
Added off_load |
|
452 |
5873 d 11 h |
jrf |
/trunk/ |
removing the old pearl build solution script as it has been superseded by cmake |
|
451 |
5873 d 11 h |
jrf |
/trunk/src/Geometry/ |
the golden middle way with respect to precision for ray-triangle intersection distance check |
|
450 |
5880 d 8 h |
jrf |
/trunk/src/Geometry/ |
increasing precision for ray-triangle intersection distance check |
|
449 |
5892 d 12 h |
jrf |
/trunk/src/GLGraphics/ |
small useful extension of the SOIL interface |
|