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600 4611 d 5 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4611 d 23 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4612 d 10 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4612 d 10 h jab / Some console stuff was not up to the right version  
596 4612 d 11 h jab /trunk/ merging  
595 4612 d 11 h jab /trunk/src/ Merged version  
594 4612 d 11 h jab /trunk/src/GLGraphics/ Resolved conflicts  
570 4715 d 23 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
569 4761 d 21 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)  
567 4867 d 19 h jrf /trunk/src/Geometry/ adding area information to TriMesh  
563 4908 d 7 h awk /trunk/  
561 4925 d 2 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 5009 d 8 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
554 5103 d 11 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
541 5294 d 22 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
540 5299 d 21 h jrf /trunk/src/Util/ Undoing an unnecessary part of the previous bug fix.  
539 5304 d 20 h jrf /trunk/src/Util/ Bug fix: Inserting a check for empty string in XmlParser.  
521 5389 d 3 h s042372 /trunk/src/HMesh/ minor bugfixes  
510 5480 d 23 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  
503 5570 d 8 h jrf /trunk/src/GLGraphics/ correction in comment  
502 5570 d 8 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
501 5581 d 20 h jrf /trunk/src/CGLA/ Adding .0 to doubles and .0f to floats.  
492 5607 d 7 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
488 5635 d 9 h awk /trunk/ Changed EOL to native  
487 5635 d 18 h awk /trunk/ Primal scream!

This is a python script for automatically downloading GEL dependencies on
windows, which can be annoying to do. So far it downloads and installs
lapack, glut and glew.
 
465 5705 d 7 h jab /trunk/ committing anything that might be missing  
464 5705 d 7 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
463 5705 d 7 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
462 5705 d 7 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
461 5705 d 7 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
460 5705 d 7 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
459 5705 d 7 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5705 d 7 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5705 d 7 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5705 d 7 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
455 5707 d 5 h rrp /trunk/src/HMesh/ Added off_load  
452 5873 d 11 h jrf /trunk/ removing the old pearl build solution script as it has been superseded by cmake  
451 5873 d 11 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
450 5880 d 8 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
449 5892 d 12 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface