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Rev Age Author Path Log message Diff Changes
692 2856 d 20 h jerf /trunk/src/CGLA/ better 3x3 inverse and float constants  
/trunk/src/CGLA/ArithSqMat3x3Float.cpp
/trunk/src/CGLA/CGLA.h
691 3724 d 9 h jerf /trunk/src/GLGraphics/ needed to compile with VS2013  
/trunk/src/GLGraphics/Console.cpp
629 4417 d 14 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
628 4444 d 15 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
/trunk/src/GLGraphics/SOIL.c
627 4468 d 9 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/Console.cpp
626 4483 d 14 h awkr /trunk/src/GLGraphics/ Added missing include.  
/trunk/src/GLGraphics/Console.h
625 4484 d 7 h jerf /trunk/apps/OBJViewer/ Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer.  
/trunk/apps/OBJViewer/objview.cpp
624 4499 d 21 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
/trunk/src/CGLA/CGLA.h
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/CGLA/Mat4x4f.h
623 4529 d 19 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
622 4577 d 9 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
621 4579 d 7 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
/trunk/src/Geometry/obj_load.cpp
620 4584 d 10 h jab /trunk/ Removed some old crusty stuff  
/trunk/GELDependencyConfig.cmake
/trunk/GELFindGlew.cmake
/trunk/GELFindGlut.cmake
/trunk/Win32GetLibs.py
/trunk/premake4.lua
619 4584 d 10 h jab /trunk/GEL.xcodeproj/ Restored old  
/trunk/GEL.xcodeproj/project.pbxproj
618 4584 d 17 h jab /trunk/ Some changes to make curvature visualization work  
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
617 4584 d 17 h jab /trunk/ Updated CMakeLists.txt and README  
/trunk/CMakeLists.txt
/trunk/README
616 4584 d 17 h jab /trunk/ A few changes to CMakeLists.txt  
/trunk/CMakeLists.txt
/trunk/apps/Raytracer/Camera.h
615 4584 d 17 h jab /trunk/ better structure  
/trunk/CMakeLists.txt
614 4585 d 18 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
613 4585 d 21 h jab /trunk/ Trashed ancient readmes and added new.  
/trunk/README_MSVC
/trunk/README
612 4585 d 21 h jrf /trunk/src/Geometry/ correcting bug in last commit  
/trunk/src/Geometry/obj_load.cpp
611 4585 d 21 h jab /trunk/ CmakeLists updated. I simply removed the shared keyword. Now, perhaps the library is static, but a lib file is created.  
/trunk/CMakeLists.txt
610 4585 d 21 h jrf /trunk/src/Geometry/ removing VS warnings  
/trunk/src/Geometry/AABox.cpp
609 4585 d 22 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
/trunk/Makefile
/trunk/apps/MeshDistance/Makefile
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/makefiles
/trunk/src/CGLA/Makefile
/trunk/src/GLGraphics/Makefile
/trunk/src/Geometry/Makefile
/trunk/src/HMesh/Makefile
/trunk/src/LinAlg/Makefile
/trunk/src/Util/Makefile
/trunk/test/CGLA-covariance/Makefile
/trunk/test/CGLA-mat/Makefile
/trunk/test/CGLA-ogl/Makefile
/trunk/test/CGLA-simple/Makefile
/trunk/test/CGLA-vec/Makefile
/trunk/test/Geometry-kdtree/Makefile
/trunk/test/LinAlg-eigensolver/Makefile
/trunk/test/LinAlg-leastsq/Makefile
/trunk/test/Util-resman/Makefile
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/rply.c
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
608 4588 d 6 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
/trunk/src/GLGraphics/draw.cpp
607 4588 d 6 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
/trunk/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/polarize.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/Geometry/tessellate.cpp
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/triangulate.cpp
606 4588 d 6 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/obj_load.cpp
605 4591 d 17 h jab /trunk/  
/trunk/CMakeLists.txt
/trunk/README_MSVC
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/Geometry/obj_load.cpp
/trunk/src/HMesh/Manifold.cpp
/trunk/src/LinAlg/LapackFunc.h
604 4592 d 12 h jab /trunk/GEL.xcodeproj/ The GEL XCode project has been made more streamlined.  
/trunk/GEL.xcodeproj/project.pbxproj
603 4592 d 15 h jab /trunk/ Made it work with cmake  
/trunk/src/GL/glxew.h
/trunk/src/GL/wglew.h
/trunk/CMakeLists.txt
/trunk/GELFindGlut.cmake
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
602 4592 d 21 h jab /trunk/ Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps.  
/trunk/apps/RangeScanViewer
/trunk/GEL.xcodeproj/project.pbxproj
601 4594 d 9 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
/trunk/GEL
/trunk/GEL/GEL-Info.plist
/trunk/GEL/GEL-Prefix.pch
/trunk/GEL/en.lproj
/trunk/GEL/en.lproj/InfoPlist.strings
/trunk/MeshEdit/bunny.png
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GL/glew.c
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/Parse.h
600 4596 d 16 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
599 4597 d 10 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
/trunk/src/GL
/trunk/src/GL/glew.c
/trunk/src/GL/glew.h
/trunk/src/HMesh/ItemVector.h
598 4597 d 21 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
597 4597 d 21 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
596 4597 d 22 h jab /trunk/ merging  
/trunk/GELDependencyConfig.cmake
/trunk/MeshEdit
/trunk/apps/MeshEdit/polarize.cpp
/trunk/apps/MeshEdit/polarize.h
/trunk/apps/OBJViewer/objviewer.cpp
/trunk/data/Armadillo.ply
/trunk/data/bunny.obj
/trunk/doc/halfedge-entities.pdf
/trunk/makefiles/Darwin_x86_64_cc.mk
/trunk/GELFindGlconsole.cmake
/trunk/GELFindLapack.cmake
/trunk/apps/BloomenthalPolygonize
/trunk/apps/BoundaryCollapse
/trunk/apps/Decimator
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/VolumePolygonize
/trunk/makefiles/MPC
/trunk
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/README_MSVC
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/RangeScanViewer/rsview.cpp
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/Raytracer/raytrace.cpp
/trunk/data/bunny-little.x3d
/trunk/doc/intro.tex
/trunk/makefiles/findcompiler.sh
/trunk/test-bundle-Info.plist
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-ogl/CMakeLists.txt
595 4597 d 22 h jab /trunk/src/ Merged version  
/trunk/src/HMesh/AttributeVector.h
/trunk/src/HMesh/ConnectivityKernel.cpp
/trunk/src/HMesh/ConnectivityKernel.h
/trunk/src/HMesh/ItemID.h
/trunk/src/HMesh/ItemVector.h
/trunk/src/HMesh/Iterators.h
/trunk/src/HMesh/Walker.h
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/curvature.h
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/dual.h
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/flatten.h
/trunk/src/HMesh/Face.cpp
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.cpp
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.cpp
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate_face_order.cpp
/trunk/src/HMesh/volume_polygonize.cpp
/trunk/src/HMesh/volume_polygonize.h
/trunk/src/CGLA/ArithMatFloat.h
/trunk/src/CGLA/ArithQuat.h
/trunk/src/CGLA/ArithSqMat2x2Float.h
/trunk/src/CGLA/ArithSqMat3x3Float.cpp
/trunk/src/CGLA/ArithSqMat3x3Float.h
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/ArithSqMat4x4Float.h
/trunk/src/CGLA/ArithSqMatFloat.h
/trunk/src/CGLA/ArithVec.h
/trunk/src/CGLA/ArithVec2Float.cpp
/trunk/src/CGLA/ArithVec2Float.h
/trunk/src/CGLA/ArithVec3Float.cpp
/trunk/src/CGLA/ArithVec3Float.h
/trunk/src/CGLA/ArithVec3Int.h
/trunk/src/CGLA/ArithVec4Float.h
/trunk/src/CGLA/ArithVec4Int.h
/trunk/src/CGLA/ArithVecFloat.h
/trunk/src/CGLA/ArithVecInt.h
/trunk/src/CGLA/BitMask.h
/trunk/src/CGLA/CGLA.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/CGLA/ExceptionStandard.h
/trunk/src/CGLA/Mat2x2d.h
/trunk/src/CGLA/Mat2x2f.h
/trunk/src/CGLA/Mat2x3d.h
/trunk/src/CGLA/Mat2x3f.h
/trunk/src/CGLA/Mat3x3d.cpp
/trunk/src/CGLA/Mat3x3d.h
/trunk/src/CGLA/Mat3x3f.cpp
/trunk/src/CGLA/Mat3x3f.h
/trunk/src/CGLA/Mat4x4d.cpp
/trunk/src/CGLA/Mat4x4d.h
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/CGLA/Mat4x4f.h
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quaternion.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/TableTrigonometry.cpp
/trunk/src/CGLA/TableTrigonometry.h
/trunk/src/CGLA/UnitVector.h
/trunk/src/CGLA/Vec2d.h
/trunk/src/CGLA/Vec2f.h
/trunk/src/CGLA/Vec2i.cpp
/trunk/src/CGLA/Vec2i.h
/trunk/src/CGLA/Vec2ui.h
/trunk/src/CGLA/Vec3Hf.h
/trunk/src/CGLA/Vec3d.h
/trunk/src/CGLA/Vec3f.cpp
/trunk/src/CGLA/Vec3f.h
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/CGLA/Vec3i.h
/trunk/src/CGLA/Vec3uc.h
/trunk/src/CGLA/Vec3usi.h
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/Vec4f.h
/trunk/src/CGLA/Vec4i.h
/trunk/src/CGLA/Vec4uc.h
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/CGLA/eigensolution.h
/trunk/src/CGLA/gel_rand.cpp
/trunk/src/CGLA/statistics.cpp
/trunk/src/CGLA/statistics.h
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.cpp
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.cpp
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/obj_load.h
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.c
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.cpp
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.cpp
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.cpp
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/HMesh/x3d_save.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/LinAlg/LapackFunc.cpp
/trunk/src/LinAlg/LapackFunc.h
/trunk/src/LinAlg/LinAlgIO.cpp
/trunk/src/LinAlg/LinAlgIO.h
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/CMakeLists.txt
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.cpp
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.cpp
/trunk/src/Util/string_utils.h
594 4597 d 22 h jab /trunk/src/GLGraphics/ Resolved conflicts  
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.h
/trunk/src/GLGraphics/SimpleTrackBall.cpp
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_DXT.h
/trunk/src/GLGraphics/image_helper.h
/trunk/src/GLGraphics/stbi_DDS_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
570 4701 d 10 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
/trunk/src/CGLA/ArithVec3Float.cpp
569 4747 d 8 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)  
/trunk/src/CGLA/ArithVec3Float.cpp
/trunk/src/CGLA/ArithVec3Float.h