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601 4591 d 19 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
600 4594 d 2 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4594 d 19 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4595 d 6 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4595 d 7 h jab / Some console stuff was not up to the right version  
596 4595 d 8 h jab /trunk/ merging  
595 4595 d 8 h jab /trunk/src/ Merged version  
594 4595 d 8 h jab /trunk/src/GLGraphics/ Resolved conflicts  
570 4698 d 19 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
569 4744 d 18 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)  
567 4850 d 15 h jrf /trunk/src/Geometry/ adding area information to TriMesh  
563 4891 d 4 h awk /trunk/  
561 4907 d 22 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
555 4992 d 4 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
554 5086 d 7 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
541 5277 d 19 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
540 5282 d 18 h jrf /trunk/src/Util/ Undoing an unnecessary part of the previous bug fix.  
539 5287 d 17 h jrf /trunk/src/Util/ Bug fix: Inserting a check for empty string in XmlParser.  
521 5372 d 0 h s042372 /trunk/src/HMesh/ minor bugfixes  
510 5463 d 20 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  

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