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321 6722 d 8 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6729 d 19 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6730 d 9 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6730 d 9 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6732 d 11 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6735 d 13 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6735 d 19 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6768 d 20 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6783 d 14 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6783 d 15 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
311 6783 d 15 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
310 6783 d 16 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
309 6787 d 18 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
306 6789 d 15 h jrf /trunk/ quaternion_cleanup branch has been merged with main branch  
/trunk/src/CGLA/ArithQuat.h
/trunk/src/CGLA/Quaternion.cpp
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quaternion.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/Vec3d.h
/trunk/src/CGLA/Vec3f.cpp
/trunk/src/CGLA/Vec3f.h
/trunk/test/CGLA-simple/simple_test.cpp
/trunk/test/CGLA-vec/vec_test.cpp
305 6789 d 18 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
/trunk/apps/MeshDistance/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Raytracer/raytrace.cpp
304 6789 d 18 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
299 6801 d 17 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
297 6801 d 19 h jrf /trunk/data/  
/trunk/data/bunny-little.x3d
295 6801 d 19 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/TriMesh.cpp
294 6801 d 20 h jrf /  
/branches/SPD/apps/Raytracer
/branches/SPD/apps/Raytracer/Camera.h
/branches/SPD/apps/Raytracer/raytrace.cpp
/trunk/data/dolphins.obj
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/apps/OBJViewer/objview.cpp
/branches/SPD/apps/VolumePolygonize/volpoly.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.h
/branches/SPD/src/Geometry/Ray.h

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