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329 6669 d 7 h jab /trunk/GEL.xcodeproj/ Added XCode files.  
/trunk/GEL.xcodeproj
/trunk/GEL.xcodeproj/jab.mode1
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
328 6676 d 18 h jab /trunk/test/Geometry-kdtree/ Some changes to the kdtree test  
/trunk/test/Geometry-kdtree/kdtree-test.cpp
327 6676 d 18 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
326 6676 d 18 h jab /trunk/test/CGLA-mat/ changes  
/trunk/test/CGLA-mat/mat_test.cpp
325 6676 d 19 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
/trunk/src/CGLA/ArithSqMat4x4Float.h
324 6677 d 16 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/Vec2ui.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Ray.h
323 6683 d 10 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
/trunk/src/CGLA/ArithQuat.h
322 6685 d 5 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
321 6685 d 6 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6692 d 17 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6693 d 6 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6693 d 6 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6695 d 9 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6698 d 11 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6698 d 16 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6731 d 17 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6746 d 11 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6746 d 13 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
311 6746 d 13 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
310 6746 d 13 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h

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