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330 6654 d 13 h jab /trunk/src/Geometry/ Some changes to the KDTree  
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/OBox.cpp
329 6667 d 8 h jab /trunk/GEL.xcodeproj/ Added XCode files.  
/trunk/GEL.xcodeproj
/trunk/GEL.xcodeproj/jab.mode1
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
328 6674 d 19 h jab /trunk/test/Geometry-kdtree/ Some changes to the kdtree test  
/trunk/test/Geometry-kdtree/kdtree-test.cpp
327 6674 d 19 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
326 6674 d 19 h jab /trunk/test/CGLA-mat/ changes  
/trunk/test/CGLA-mat/mat_test.cpp
325 6674 d 19 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
/trunk/src/CGLA/ArithSqMat4x4Float.h
324 6675 d 17 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/Vec2ui.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Ray.h
323 6681 d 10 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
/trunk/src/CGLA/ArithQuat.h
322 6683 d 5 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
321 6683 d 6 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6690 d 17 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6691 d 7 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6691 d 7 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6693 d 9 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6696 d 11 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6696 d 17 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6729 d 18 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6744 d 12 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6744 d 13 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
311 6744 d 13 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp

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