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Rev Age Author Path Log message Diff Changes
331 6678 d 7 h jab /trunk/src/ Added a draw function for HMesh  
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/HMesh/FaceCirculator.h
330 6693 d 5 h jab /trunk/src/Geometry/ Some changes to the KDTree  
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/OBox.cpp
329 6706 d 0 h jab /trunk/GEL.xcodeproj/ Added XCode files.  
/trunk/GEL.xcodeproj
/trunk/GEL.xcodeproj/jab.mode1
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
328 6713 d 11 h jab /trunk/test/Geometry-kdtree/ Some changes to the kdtree test  
/trunk/test/Geometry-kdtree/kdtree-test.cpp
327 6713 d 11 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
326 6713 d 11 h jab /trunk/test/CGLA-mat/ changes  
/trunk/test/CGLA-mat/mat_test.cpp
325 6713 d 11 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
/trunk/src/CGLA/ArithSqMat4x4Float.h
324 6714 d 9 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/Vec2ui.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Ray.h
323 6720 d 2 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
/trunk/src/CGLA/ArithQuat.h
322 6721 d 21 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
321 6721 d 22 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6729 d 9 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6729 d 23 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6729 d 23 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6732 d 1 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6735 d 3 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6735 d 9 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6768 d 10 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6783 d 4 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6783 d 5 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp

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