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Rev Age Author Path Log message Diff Changes
372 6127 d 2 h jab /trunk/ Minor changes to draw and the Xcode project  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
371 6127 d 2 h jab /trunk/src/Geometry/ Ply loading was added to this Directory. Two files rply.c and rply.h which
expose an MIT licensed ply handling API have been introduced as well as
a ply_load function declared in ply_load.h and defined in ply_load.cpp
 
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.c
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/TriMesh.cpp
370 6127 d 2 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
/trunk/apps/OBJViewer/wireframe.cpp
/trunk/apps/OBJViewer/wireframe.h
/trunk/apps/OBJViewer/glsl_shader.cpp
/trunk/apps/OBJViewer/glsl_shader.h
/trunk/apps/OBJViewer/ply.c
/trunk/apps/OBJViewer/ply.h
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/OBJViewer/ply_load.h
/trunk/apps/OBJViewer/objview.cpp
369 6127 d 22 h jab /trunk/src/GLGraphics/ The SOIL - simple opengl image library is in the public domain. I added it to
GEL because it is much simpler to use and more compact than DevIL.
By including it in the actual GEL distribution, we also lower the number
of external dependencies by 1 while slightly increasing compilation time.
 
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_DXT.c
/trunk/src/GLGraphics/image_DXT.h
/trunk/src/GLGraphics/image_helper.c
/trunk/src/GLGraphics/image_helper.h
/trunk/src/GLGraphics/stb_image_aug.c
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
/trunk/src/GLGraphics/test_SOIL.cpp
368 6128 d 21 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
367 6156 d 23 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
366 6157 d 3 h jab /trunk/src/CGLA/ So a variable l has now been given a default value to protect against
warnings
 
/trunk/src/CGLA/eigensolution.cpp
365 6219 d 1 h jab /trunk/ minor changes.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/OBJViewer/ply.c
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/VolumePolygonize/volpoly.cpp
364 6234 d 16 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/obj_load.cpp
363 6264 d 20 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
362 6269 d 13 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/x3d_load.h
361 6383 d 14 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
/trunk/apps/OBJViewer/glsl_shader.cpp
360 6383 d 14 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
/trunk/apps/OBJViewer/glsl_shader.h
359 6383 d 14 h jab /trunk/src/CGLA/ Added 3D matrix functions for transformations  
/trunk/src/CGLA/Mat3x3d.cpp
358 6383 d 14 h jab /trunk/src/CGLA/ added rotation and scaling matrices to 3d double matrices  
/trunk/src/CGLA/Mat3x3d.h
357 6388 d 0 h jab /trunk/ A number of changes were made to quadric simplification  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
356 6388 d 20 h jab /trunk/apps/Decimator/ changes to qslim code  
/trunk/apps/Decimator/decimator.cpp
355 6402 d 22 h awk /trunk/apps/  
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/tracer.cpp
/trunk/apps/Pathtracer/tracer.h
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/Pathtracer/pathtracer.h
/trunk/apps/Pathtracer/scene.cpp
354 6402 d 22 h awk /trunk/src/  
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/Geometry/BSPTree.cpp
353 6402 d 23 h awk /trunk/apps/Pathtracer/  
/trunk/apps/Pathtracer/camera.h
/trunk/apps/Pathtracer/core.h
/trunk/apps/Pathtracer/glass.h
/trunk/apps/Pathtracer/luminaire.h
/trunk/apps/Pathtracer/material.h
/trunk/apps/Pathtracer/matte.h
/trunk/apps/Pathtracer/mesh.h
/trunk/apps/Pathtracer/metal.h
/trunk/apps/Pathtracer/omni.h
/trunk/apps/Pathtracer/pathtracer.h
/trunk/apps/Pathtracer/plastic.h
/trunk/apps/Pathtracer/scene.h
/trunk/apps/Pathtracer/tracer.h
/trunk/apps/Pathtracer/camera.hpp
/trunk/apps/Pathtracer/core.hpp
/trunk/apps/Pathtracer/glass.hpp
/trunk/apps/Pathtracer/luminaire.hpp
/trunk/apps/Pathtracer/material.hpp
/trunk/apps/Pathtracer/matte.hpp
/trunk/apps/Pathtracer/mesh.hpp
/trunk/apps/Pathtracer/metal.hpp
/trunk/apps/Pathtracer/omni.hpp
/trunk/apps/Pathtracer/path_tracer.hpp
/trunk/apps/Pathtracer/plastic.hpp
/trunk/apps/Pathtracer/scene.hpp
/trunk/apps/Pathtracer/tracer.hpp
/trunk/apps/Pathtracer/camera.cpp
/trunk/apps/Pathtracer/glass.cpp
/trunk/apps/Pathtracer/luminaire.cpp
/trunk/apps/Pathtracer/material.cpp
/trunk/apps/Pathtracer/matte.cpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Pathtracer/metal.cpp
/trunk/apps/Pathtracer/omni.cpp
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/Pathtracer/plastic.cpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/apps/Pathtracer/tracer.cpp

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