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462 5701 d 1 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
/trunk/src/CGLA/ArithVec4Int.h
461 5701 d 1 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
/trunk/src/CGLA/ArithVec3Int.h
460 5701 d 1 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
459 5701 d 1 h jab /trunk/apps/MeshDistance/ Minor changes.  
/trunk/apps/MeshDistance/meshdist.cpp
458 5701 d 1 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
/trunk/apps/MeshEdit/meshedit.cpp
457 5701 d 1 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
456 5701 d 1 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
455 5703 d 0 h rrp /trunk/src/HMesh/ Added off_load  
/trunk/src/HMesh/CMakeLists.txt
452 5869 d 5 h jrf /trunk/ removing the old pearl build solution script as it has been superseded by cmake  
/trunk/GEL.mwc
/trunk/GEL_single.mpc
/trunk/GEL_single.mwc
/trunk/build_solution.bat
/trunk/makefiles/CGLA.pl
/trunk/README_MSVC
451 5869 d 6 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
450 5876 d 3 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
449 5888 d 7 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
448 5892 d 0 h jab /trunk/ Fixed a lot of include guards  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.h
447 5892 d 1 h jab /trunk/src/GLGraphics/ Fixed some include guards  
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/glsl_shader.h
446 5892 d 1 h jab /trunk/GEL.xcodeproj/ Minor changes to a project file that probably should not be under version control  
/trunk/GEL.xcodeproj/jab.pbxuser
445 5892 d 1 h jab /trunk/GEL.xcodeproj/ Committing project files  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
444 5892 d 1 h jab /trunk/src/HMesh/ Fixed a subtle bug. An inline function cannot have a static member. Yet to get the NULL_FACE_ITER (and same for halfedge and vertex) a function returning the end iterator of a static list was used. Probably this was not a real static (in release mode on OSX) and that meant that the program would crash unexpectedly in release mode in a reproducable, systematic yet baffling way. Now the function is no longer inline, and it seems to work. Of course, the entire list kernel for HMesh wants rewriting.  
/trunk/src/HMesh/Face.cpp
/trunk/src/HMesh/HalfEdge.cpp
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/templates.h
443 5892 d 1 h jab /trunk/src/Geometry/ Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name  
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/GridAlgorithm.h
/trunk/src/Geometry/HGrid.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/rply.h
/trunk/src/Geometry/save_raw.h
/trunk/src/Geometry/tessellate.h
/trunk/src/Geometry/verification.h
442 5892 d 1 h jab /trunk/apps/OBJViewer/ Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL  
/trunk/apps/OBJViewer/objview.cpp
441 5892 d 1 h jab /trunk/src/GLGraphics/ Loads textures now via SOIL  
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h

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