Rev |
Age |
Author |
Path |
Log message |
Diff |
619 |
4581 d 11 h |
jab |
/trunk/GEL.xcodeproj/ |
Restored old |
|
618 |
4581 d 18 h |
jab |
/trunk/ |
Some changes to make curvature visualization work |
|
609 |
4582 d 23 h |
jab |
/trunk/ |
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes |
|
604 |
4589 d 13 h |
jab |
/trunk/GEL.xcodeproj/ |
The GEL XCode project has been made more streamlined. |
|
602 |
4589 d 22 h |
jab |
/trunk/ |
Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps. |
|
601 |
4591 d 10 h |
jab |
/trunk/ |
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well. |
|
596 |
4594 d 23 h |
jab |
/trunk/ |
merging |
|
465 |
5687 d 19 h |
jab |
/trunk/ |
committing anything that might be missing |
|
445 |
5878 d 18 h |
jab |
/trunk/GEL.xcodeproj/ |
Committing project files |
|
435 |
5911 d 22 h |
jab |
/trunk/GEL.xcodeproj/ |
Some added files |
|
404 |
6056 d 18 h |
jab |
/trunk/ |
Small changes |
|
400 |
6061 d 9 h |
jab |
/trunk/ |
Some minor changes. |
|
394 |
6063 d 19 h |
jab |
/trunk/ |
Minor changes to the viewcontroller and the MeshEdit application |
|
392 |
6073 d 18 h |
jab |
/trunk/ |
Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader. |
|
389 |
6078 d 8 h |
jab |
/trunk/ |
minor changes |
|
382 |
6091 d 21 h |
jab |
/trunk/ |
a number of fixes |
|
372 |
6104 d 22 h |
jab |
/trunk/ |
Minor changes to draw and the Xcode project |
|
367 |
6134 d 19 h |
jab |
/trunk/ |
Slight changes to quadric simplification. I made the interface a little saner. |
|
365 |
6196 d 21 h |
jab |
/trunk/ |
minor changes. |
|
363 |
6242 d 16 h |
jab |
/trunk/ |
A few changes to make quadric simplification better. In particular, boundaries
are now handled well. |
|
357 |
6365 d 19 h |
jab |
/trunk/ |
A number of changes were made to quadric simplification |
|
351 |
6382 d 10 h |
jab |
/trunk/ |
some bug fixes |
|
344 |
6406 d 17 h |
jab |
/trunk/ |
The power eigensolution method was slightly broken. It seems to work now. |
|
341 |
6450 d 23 h |
jab |
/trunk/ |
Added a ply viewer to OBJViewer.
other minor changes. |
|
340 |
6469 d 22 h |
jab |
/trunk/GEL.xcodeproj/ |
Added ply view to OBJViewer |
|
336 |
6471 d 17 h |
jab |
/trunk/ |
Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value. |
|
335 |
6471 d 18 h |
jab |
/trunk/ |
A few changes to the project |
|
329 |
6639 d 12 h |
jab |
/trunk/GEL.xcodeproj/ |
Added XCode files. |
|