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GEL README, Andreas Bærentzen, February 2006.
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==========
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This README describes the GEL project. GEL stands for Geometry and Linear
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Algebra which are the constituents we will mostly put into this library.
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There are a good many tools for computational geometry processing: A
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voxel grid and a simple triangle mesh data structure. There is also halfedge
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based polygonal mesh data structure called HMesh. There is a very
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useful data structure known as a k-D tree and many other things.
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Also found are two packages for linear algebra: CGLA is strictly for
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small vectors and matrices. LinAlg is a Lapack wrapper for slightly
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larger problems. At this point, it is fairly simple.
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Finally there are some utilities in Util: Getting command line
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arguments, hash table classes, a 2D grid class, a resource manager and
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other miscellany.
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GEL is intended for use both under a variety of unix platforms (Linux
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and OSX in particular) and under windows. This README is mostly for
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unix users. Windows users should also consult README_MSVC
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Dependencies: GEL depends on the Developers Image Library DevIL,
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Lapack, and OpenGL and GLUT. However, most of GEL does not require
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these dependencies. In particular, you do not need DevIL except if you
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want the OBJ viewer example program.
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Who made GEL
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==========
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GEL is mostly the work of Andreas Bærentzen, but other people
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contribute. In particular, Jeppe Frisvad, Bjarke Jakobsen, Henrik
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Aanæs, and Bent D. Larsen. We are all from Informatics and
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Mathematical Modelling, a department of the Technical University of
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Denmark.
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Regarding LICENSE.
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==========
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I was considering putting GEL under the LGPL. But it is a long complex
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text. The longer any kind of document, the more chances for loopholes
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in my opinion. Instead, I list a few simple rules below. The most
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important one is that if you want to use GEL for some purpose, and it
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is not crystal clear whether it is against the rules, contact me. As
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for the rules:
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You are allowed to use GEL for academic or commercial purposes. In
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particular, you are welcome to give GEL to students as a basis for
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academic work or to use it for your own applications.
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The biggest limitation that I want to impose is that you cannot repackage
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GEL in any way. You are not allowed to distribute another library which
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contains GEL or parts of GEL unless you make it clear that this other
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library contains GEL. You are also not allowed to redistribute GEL in a
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changed form. If you want changes to be made, contact me.
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Of course, neither I nor my employer will give you any money or be
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held responsible in any way, under any circumstances what so ever - no
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matter what sort of damage GEL might inflict upon you. Not that I can
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foresee GEL causing you any damage :-)
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If anything is unclear, please contact me. In fact, if you want to use
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GEL for a bigger project, I'd appreciate an email to jab@imm.dtu.dk
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In a project such as this, it is almost impossible to completely avoid
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building upon fragments of other peoples source code. GEL includes an
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obj loader based on work by Nate Robins. Some pieces of source code
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from Graphics Gems have also been used. All of this amounts to only a
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small fraction of the GEL source code and it should not be in
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violation of any license. Should you disagree, contact me, and I will
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rectify the situation.
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----------------------------------------------------------------------
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1. INTRODUCTION
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----------------------------------------------------------------------
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In the following, I discuss the structure of the source code and how to
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add new directories to the framework.
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The idea is that this framework should be a) simple to use and b) let
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people easily compile the same source code under various unix platforms.
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A seperate configuration is kept for each combination of OS, architecture,
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and compiler. It is possible to specify targets release or debug.
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Source files are compiled in build directories, and separate build
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directories are kept for each unique combination of
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os architecture compiler target
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such as
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Linux_i686_g++3_debug
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this makes it easier to work in a heterogenous environment or to
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experiment with seperate compilers or just to switch between debug mode
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and optimized.
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To see how to use the framework, you may skip to section 5.
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----------------------------------------------------------------------
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2. DIRECTORY STRUCTURE
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----------------------------------------------------------------------
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The directories under the root of the source tree (where you find this
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README) are
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src - Source code for GEL libraries
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apps - Source code for applications
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apps - Source code for test programs
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doc - Documentation
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bin - Executables
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lib - Libraries
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makefiles - As the name suggests, makefiles
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src contains a number of subdirectories each of which represents a
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link library. apps also contains subdirectories, however each of these
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is supposed to contain source code for an executable.
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----------------------------------------------------------------------
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3. FILE NAMES
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source files are *.c or *.cpp depending on whether it is C or C++
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header files are named *.h
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4. MAKEFILES
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----------------------------------------------------------------------
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Some defintions:
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----------------
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The PLATFORM is a string concatenation of the os cpu and compiler, e.g.
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Linux_i686_g++
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The TARGET is either `debug' or `release'. By default it is debug. It is
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recommended that you do _not_ hardwire your own default into the makefiles
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as I did for many years. It seems better to define the variable when running
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make, using "make TARGET=release" or by setting the target variable in the
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environment.
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Make'ing from the source root
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-----------------------------
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Just typing
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> make
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from the root of the source tree will cause first every library and
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then every application to be remade. However, there are several
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targets.
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make all - equivalent to "make lib shared test app"
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make lib - make all libraries
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make shared - For the current target platform combination, a shared library
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is created by stringing together the compiled static libraries
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make app - make all applications
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make clean - clean all library directories and app directories.
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this removes only files pertaining to the current
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platform and target (release/debug). This also
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removes generated libraries.
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make distclean - cleans and completely removes all build directories.
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make platform - copies a template to OS_CPU_COMPILER.mk in the
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makefiles directory. Use this only if you know what you
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are doing.
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make install - Copies header files and libraries to the appropriate place
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which is PREFIX=/usr/local by default. The libraries which
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are copied are either the debug or release versions depending
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on the active target.
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Install does not install applications since many are little
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test programs that do not belong in your path.
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Make'ing in subdirectories
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--------------------------
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Go to a subdirectory of src, say src/somedir.
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Here you have the following options:
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make
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make lib
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make clean
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The first two invocations are identical and will rebuild all sourcefiles and
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put them in a library directory. The latter will remove all object and
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dependency files (but only for the current platform
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(e.g. Linux_i686_g++_debug) The default target is lib.
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Go to a subdirectory of apps, say apps/somedir.
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Here you have the following options:
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make
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or
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make app
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will recompile the source files in the current directory and build the
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programs. This is the default target. When compiled, the application is
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moved to wherever/GEL/bin
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make force
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does the same but tries first to recompile all libraries that the
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applications in somedir depend on. This is the safe way to recompile,
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but it takes a few seconds more, so if you are sure the libraries are
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up to date, just go make.
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make clean
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works like above.
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Makefiles in subdirectories under apps should generally be edited.
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When create by `make makefiles' the Makefile in apps/somedir looks
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like this
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PROGRAMS = prog1 prog2
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OWN_LIBS = Lib1 Lib2
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LIBS = ${GLLIBS} ${XLIBS} -lm -lz -lexpat
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Add something like this
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PROGRAMS = prog1 prog2
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OWN_LIBS = Lib1 Lib2
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LIBS = ${GLLIBS} ${XLIBS} -lm -lz -lexpat
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where prog1 and prog2 are programs you wish to create. These must
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correspond to source files with the same name and suffix .cpp. In
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other words,
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prog1.cpp
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prog2.cpp
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must exist (and contain a main function)
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Lib1 and Lib2 are libraries that must also be in the directory structure,
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i.e. under src there are subdirectories
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src/Lib1
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src/Lib2
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the files in these subdirectories will be compiled and put in library
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files named libLib1.a under lib. More precisely it will be put here:
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lib/PLATFORM_TARGET/
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PLATFORM and TARGET are defined above. Another library directory are for
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precompiled libraries whose source code is not a part of this tree. Put
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such libraries here:
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lib/PLATFORM/
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this directory is created by
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make platform from the source root.
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----------------------------------------------------------------------
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5. CONFIGURATION
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----------------------------------------------------------------------
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When you add a new project to this framework, you should go through
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the following steps:
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Add directories for libraries under src. E.g. add
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mkdir src/somelib
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Then add directories for applications:
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mkdir apps/someapp
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Copy appropriate source files to these directories and then edit
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makefiles/config.mk
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to tell us which compiler to use (leave blank to use default)
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Finally, from the source root type
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make platform
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Depending on your compiler you may now have to edit the makefile called
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makefiles/PLATFORM.mk
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to set special compile flags. No go
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make makefiles
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Finally you are all set. Go
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make
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----------------------------------------------------------------------
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6. DEPENDENCIES IN GEL
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----------------------------------------------------------------------
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Each directory under src represents a library. There are some dependencies
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between these libraries.
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lib depends on
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-----------------------------------
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CGLA nothing
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Util CGLA
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LinAlg CGLA
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Geometry LinAlg, CGLA
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HMesh CGLA, Util, Geometry, LinAlg (indirectly)
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GLGraphics Everything (since it contains general rendering
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facilities)
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----------------------------------------------------------------------
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7. TODO
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----------------------------------------------------------------------
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- No real testing of blended C and C++.
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- No dependency computation for .c
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