Subversion Repositories gelsvn

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
415 6037 d 7 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6058 d 20 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6059 d 2 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
409 6060 d 3 h jrf /trunk/ bashing Visual Studio warnings  
407 6060 d 3 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6072 d 7 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6073 d 3 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6074 d 7 h mkm /trunk/ CMake files updated after jab's changes.  
401 6076 d 9 h jab /trunk/ Some adjustments to the renderers.  
399 6077 d 18 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6079 d 2 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6079 d 2 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6080 d 4 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6090 d 4 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6094 d 17 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6096 d 3 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6097 d 4 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6102 d 2 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6108 d 7 h jab /trunk/ a number of fixes  
374 6121 d 3 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6121 d 4 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
370 6121 d 8 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
368 6123 d 2 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
367 6151 d 4 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6213 d 6 h jab /trunk/ minor changes.  
363 6259 d 1 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
361 6377 d 19 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
360 6377 d 19 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
357 6382 d 5 h jab /trunk/ A number of changes were made to quadric simplification  
356 6383 d 1 h jab /trunk/apps/Decimator/ changes to qslim code  
355 6397 d 4 h awk /trunk/apps/  
353 6397 d 4 h awk /trunk/apps/Pathtracer/  
352 6397 d 4 h awk /trunk/apps/Pathtracer/  
350 6410 d 1 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6410 d 1 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
348 6410 d 1 h awk /trunk/apps/Pathtracer/ Added path tracer, misc fixes  
347 6410 d 2 h awk /trunk/apps/Pathtracer/  
346 6410 d 3 h awk /trunk/  
341 6467 d 8 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
337 6486 d 7 h jab /trunk/apps/OBJViewer/ Added ply view to OBJViewer