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	cout << endl;
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	cout << endl;
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}
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}
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// Brute force code - never use ...
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//  	cout << "Computing distances" << endl;
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//  	cout << "Computing distances" << endl;
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// 	for(int i=0;i<triangle_vec_global.size(); ++i)
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// 	for(int i=0;i<triangle_vec_global.size(); ++i)
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// 		{
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// 		{
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// 			k=0;
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// 			k=0;
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// 			TRI = triangle_vec_global[i];
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// 			TRI = triangle_vec_global[i];
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// 			for_each_voxel(grid, dist_brute);
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// 			for_each_voxel(grid, dist_brute);
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// 		}
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// 		}
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