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309 jab 1
#include <iostream>
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596 jab 3
#include <Util/Timer.h>
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#include <Util/ArgExtracter.h>
309 jab 5
 
596 jab 6
#include <CGLA/Mat4x4d.h>
309 jab 7
 
596 jab 8
#include <Geometry/RGrid.h>
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#include <Geometry/HGrid.h>
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#include <Geometry/save_raw.h>
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#include <Geometry/GridAlgorithm.h>
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#include <Geometry/build_bbtree.h>
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#include <Geometry/AABox.h>
309 jab 14
 
596 jab 15
#include <HMesh/triangulate.h>
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#include <HMesh/Manifold.h>
309 jab 17
 
596 jab 18
#include <HMesh/load.h>
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#include <HMesh/x3d_load.h>
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#include <HMesh/x3d_save.h>
341 jab 21
 
309 jab 22
using namespace std;
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using namespace HMesh;
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using namespace Geometry;
25
using namespace CGLA;
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using namespace Util;
27
 
28
namespace
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{
30
 
31
	Vec3i vol_dim(64);
32
 
596 jab 33
		const Mat4x4d fit_bounding_volume(const Vec3d& p0,
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																		const Vec3d& p7,
309 jab 35
																		float buf_reg) 
36
	{
596 jab 37
		Vec3d sz = p7 - p0;
309 jab 38
		Vec3i dims = vol_dim;
596 jab 39
		Vec3d scal_vec = (Vec3d(dims)-Vec3d(2*buf_reg+2))/sz;
309 jab 40
		float scal = min(scal_vec[0], min(scal_vec[1],scal_vec[2]));
41
 
596 jab 42
		Mat4x4d m = translation_Mat4x4d(Vec3d(0)+Vec3d(buf_reg+1));
43
		m *= scaling_Mat4x4d(Vec3d(scal));
44
		m *= translation_Mat4x4d(-p0);
309 jab 45
		return m;
46
	}
47
 
48
	bool do_ray_tests = false;
49
	bool do_obb = true;
50
	bool do_aabb = false;
51
	bool flip_normals = false;
52
 
53
}
54
 
55
 
56
 
57
template<class BBTree>
58
class DistCompCache
59
{
60
	BBTree *T;
61
	float old_d;
62
	Vec3i old_p;
63
public:
64
 
65
	DistCompCache(BBTree* _T): T(_T), old_p(-99999) {}
66
 
67
	void operator()(const CGLA::Vec3i& pi, float& vox_val)
68
	{
69
		Vec3f p(pi);
70
 		if(sqr_length(pi-old_p)==1)
71
 				vox_val = T->compute_signed_distance(p,CGLA::sqr(1.001+fabs(old_d)));
72
 		else
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			vox_val = T->compute_signed_distance(p);
74
		if(flip_normals) vox_val = -vox_val;
75
		old_p = pi;
76
		old_d = vox_val;		
77
	}
78
};
79
 
80
template<class BBTree>
81
class DistComp
82
{
83
	BBTree *T;
84
public:
85
 
86
	DistComp(BBTree* _T): T(_T) {}
87
 
88
	void operator()(const CGLA::Vec3i& pi, float& vox_val)
89
	{
596 jab 90
		Vec3d p(pi);
309 jab 91
		vox_val =  T->compute_signed_distance(p);
92
		if(flip_normals) vox_val = -vox_val;
93
	}
94
};
95
 
96
 
97
template<class BBTree>
98
class RayCast
99
{
100
	BBTree *T;
101
 
102
public:
103
 
104
	RayCast(BBTree* _T): T(_T) {}
105
 
106
	void operator()(const CGLA::Vec3i& pi, float& vox_val)
107
	{
108
		int n = T->intersect_cnt(Vec3f(pi), Vec3f(1,0,0));
109
		if(n%2==0)
110
			vox_val=1000;
111
		else
112
			vox_val=-1000;
113
	}
114
};
115
 
116
 
117
typedef RGrid<float> RGridf;
118
 
119
 
120
int main(int argc, char** argv)
121
{	
122
	// LOAD OBJ
123
    Manifold m;
124
    if(argc>1)
125
	{
341 jab 126
		ArgExtracter ae(argc, argv);
127
 
128
		do_aabb = ae.extract("-A");
382 jab 129
		do_obb = ae.extract("-O");
596 jab 130
		ae.extract("-x", vol_dim[0]);
131
		ae.extract("-y", vol_dim[1]);
132
		ae.extract("-z", vol_dim[2]);
341 jab 133
		do_ray_tests = ae.extract("-R");
134
		flip_normals = ae.extract("-f");
135
		string file = ae.get_last_arg();
596 jab 136
 
137
        cout << "loading " << file << "... " << flush; 
382 jab 138
		load(file, m);
596 jab 139
        cout << " done" << endl;
309 jab 140
	}
141
    else
142
	{
341 jab 143
		string fn("../../data/bunny-little.x3d");
144
		x3d_load(fn, m);
309 jab 145
	}
459 jab 146
	cout << "Volume dimensions " << vol_dim << endl;
596 jab 147
	if(!valid(m))
341 jab 148
	{
149
		cout << "Not a valid manifold" << endl;
150
		exit(0);
151
	}
596 jab 152
	triangulate_by_edge_face_split(m);
341 jab 153
 
596 jab 154
	Vec3d p0, p7;
155
	bbox(m, p0, p7);
341 jab 156
 
596 jab 157
	Mat4x4d T = fit_bounding_volume(p0,p7,10);
158
 
159
    cout << "Transformation " << T << endl;
341 jab 160
 
596 jab 161
	for(VertexIDIterator v = m.vertices_begin(); v != m.vertices_end(); ++v)
162
		m.pos(*v) = T.mul_3D_point(m.pos(*v));
309 jab 163
 
164
 
165
 	RGridf grid(vol_dim,FLT_MAX);
166
	Util::Timer tim;
341 jab 167
 
168
 
309 jab 169
	float T_build_obb=0, T_build_aabb=0, T_dist_obb=0, 
170
		T_dist_aabb=0, T_ray_obb=0, T_ray_aabb=0;
341 jab 171
 
309 jab 172
	if(do_obb)
173
	{
382 jab 174
		cout << "Building OBB Tree" << endl;
309 jab 175
		tim.start();
176
		OBBTree obb_tree;
177
		build_OBBTree(m, obb_tree);
178
		T_build_obb = tim.get_secs();
179
 
382 jab 180
		cout << "Computing distances from OBB Tree" << endl;
309 jab 181
		tim.start();
182
		DistCompCache<OBBTree> dist(&obb_tree);
183
		for_each_voxel(grid, dist);
184
		T_dist_obb = tim.get_secs();
185
 
382 jab 186
		cout << "Saving distance field" << endl;
309 jab 187
		save_raw_float("obb_dist.raw", grid);
341 jab 188
 
309 jab 189
		if(do_ray_tests)
341 jab 190
		{
382 jab 191
			cout << "Ray tests on OBB Tree" << endl;
341 jab 192
			tim.start();
193
			RayCast<OBBTree> ray(&obb_tree);
194
			for_each_voxel(grid, ray);
195
			T_ray_obb = tim.get_secs();
196
 
382 jab 197
			cout << "Saving ray volume" << endl;
341 jab 198
			save_raw_float("obb_ray.raw", grid);
199
		}
309 jab 200
	}
341 jab 201
 
309 jab 202
	if(do_aabb)
203
	{
382 jab 204
		cout << "Building AABB Tree" << endl;
309 jab 205
		tim.start();
206
		AABBTree aabb_tree;
207
		build_AABBTree(m, aabb_tree);
208
		T_build_aabb = tim.get_secs();
209
 
382 jab 210
		cout << "Computing distances from AABB Tree" << endl;
309 jab 211
		tim.start();
212
		DistCompCache<AABBTree> dist(&aabb_tree);
213
		for_each_voxel(grid, dist);
214
		T_dist_aabb = tim.get_secs();
215
 
382 jab 216
		cout << "Saving distance field" << endl;
309 jab 217
		save_raw_float("aabb_dist.raw", grid);
341 jab 218
 
309 jab 219
		if(do_ray_tests)
341 jab 220
		{
382 jab 221
			cout << "Ray tests on AABB tree" << endl;
341 jab 222
			tim.start();
223
			RayCast<AABBTree> ray(&aabb_tree);
224
			for_each_voxel(grid, ray);
225
			T_ray_aabb = tim.get_secs();
226
 
382 jab 227
			cout << "Saving ray volume" << endl;
341 jab 228
			save_raw_float("aabb_ray.raw", grid);
229
		}
309 jab 230
	}
231
	cout.width(10);
232
	cout << "Poly";
233
	cout.width(11);
234
	cout <<"build_obb";
235
	cout.width(12);
236
	cout << "build_aabb";
237
	cout.width(10);
238
	cout << "dist_obb" ;
239
	cout.width(10);
240
	cout << "dist_aabb";
241
	cout.width(10);
242
	cout << "ray_obb" ;
243
	cout.width(10);
244
	cout << "ray_aabb";
245
	cout << endl;
341 jab 246
 
309 jab 247
	cout.precision(4);
248
	cout.width(10);
249
	cout << m.no_faces() << " ";
250
	cout.width(10);
251
	cout << T_build_obb;
252
	cout.width(12);
253
	cout << T_build_aabb;
254
	cout.width(10);
255
	cout << T_dist_obb;
256
	cout.width(10);
257
	cout << T_dist_aabb;
258
	cout.width(10);
259
	cout << T_ray_obb;
260
	cout.width(10);
261
	cout << T_ray_aabb;
262
	cout << endl;
263
}
264
 
265
 
266
 
267
// Brute force code - never use ...
268
//  	cout << "Computing distances" << endl;
269
// 	for(int i=0;i<triangle_vec_global.size(); ++i)
270
// 		{
271
// 			k=0;
272
// 			TRI = triangle_vec_global[i];
273
// 			for_each_voxel(grid, dist_brute);
274
// 		}
275
 
276