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600 4614 d 1 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4615 d 7 h jab /trunk/ merging  
459 5708 d 3 h jab /trunk/apps/MeshDistance/ Minor changes.  
385 6106 d 0 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6112 d 5 h jab /trunk/ a number of fixes  
341 6471 d 7 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
309 6741 d 4 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
305 6743 d 4 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
299 6755 d 3 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
294 6755 d 6 h jrf /  
292 6757 d 1 h jrf /branches/SPD/apps/MeshDistance/  
291 6757 d 3 h jrf /branches/SPD/