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/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
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/trunk/apps/MeshEdit/Renderer.cpp /trunk/apps/MeshEdit/Renderer.h /trunk/apps/MeshEdit/VisObj.cpp /trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/wireframe.cpp /trunk/apps/MeshEdit/wireframe.h
/trunk/apps/MeshEdit/harmonics.cpp /trunk/apps/MeshEdit/harmonics.h /trunk/apps/MeshEdit/meshedit.cpp
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