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Rev Age Author Path Log message Diff Changes
456 5688 d 6 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
417 5948 d 3 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
/trunk/src/CGLA/gel_rand.cpp
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/CGLA/CGLA.h
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/HashKey.cpp
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-mat/mat_test.cpp
/trunk/test/CGLA-vec/vec_test.cpp
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/Geometry-kdtree/kdtree-test.cpp
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/eigensolvertest.cpp
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/LinAlg-leastsq/leastsq-test.cpp
412 6042 d 22 h jab /trunk/apps/MeshEdit/ A numberof changes  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
409 6044 d 5 h jrf /trunk/ bashing Visual Studio warnings  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Util/ArgExtracter.h
406 6056 d 9 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
403 6057 d 5 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
401 6060 d 11 h jab /trunk/ Some adjustments to the renderers.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
399 6061 d 20 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/wireframe.cpp
/trunk/apps/MeshEdit/wireframe.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp