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MeshEdit
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VisObj.cpp
@ 618
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618
4582 d 4 h
jab
/trunk/
Some changes to make curvature visualization work
596
4595 d 9 h
jab
/trunk/
merging
456
5688 d 5 h
jab
/trunk/apps/MeshEdit/
Long overdue commit. Mostly minor changes
417
5948 d 1 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
412
6042 d 20 h
jab
/trunk/apps/MeshEdit/
A numberof changes
409
6044 d 4 h
jrf
/trunk/
bashing Visual Studio warnings
406
6056 d 8 h
jab
/trunk/apps/MeshEdit/
A nice corroded copper renderer was added.
403
6057 d 4 h
jab
/trunk/apps/MeshEdit/
I added curvature visualization and made the Renderer interface much nicer.
401
6060 d 9 h
jab
/trunk/
Some adjustments to the renderers.
399
6061 d 19 h
jab
/trunk/apps/MeshEdit/
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner.