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/*
* VisObj.cpp
* GEL
*
* Created by J. Andreas Bærentzen on 20/09/08.
* Copyright 2008 __MyCompanyName__. All rights reserved.
*
*/
#include "VisObj.h"
#include <HMesh/load.h>
using namespace std;
using namespace CGLA;
using namespace HMesh;
int WINX=800, WINY=800;
bool VisObj::reload(string _file)
{
if(_file != "") file = _file;
mani.clear();
if(!load(file, mani))
return false;
Vec3f c(0,0,0);
float r = 5;
mani.get_bsphere(c,r);
view_ctrl.set_centre(c);
view_ctrl.set_eye_dist(2*r);
return true;
}
void VisObj::display(const std::string& display_method , bool smooth)
{
if(create_display_list)
{
create_display_list = false;
delete renderer;
string short_name = display_method.substr(0,3);
if(short_name== "wir")
renderer = new WireframeRenderer(mani, smooth);
else if(short_name == "har")
renderer = new HarmonicsRenderer(harmonics);
else if(short_name == "iso")
renderer = new IsophoteLineRenderer(mani);
else if(short_name == "ref")
renderer = new ReflectionLineRenderer(mani);
else if(short_name == "gla")
renderer = new GlazedRenderer(mani);
else if(short_name == "met")
renderer = new MetallicRenderer(mani);
else
renderer = new NormalRenderer(mani,smooth);
}
view_ctrl.set_gl_modelview();
renderer->draw();
}