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		void save_old() {old_mani = mani;}
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		void save_old() {old_mani = mani;}
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		void restore_old() {mani = old_mani;}
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		void restore_old() {mani = old_mani;}
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		GLGraphics::GLViewController& view_control() {return view_ctrl;}
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		GLGraphics::GLViewController& view_control() {return view_ctrl;}
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        void refit();
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		bool reload(std::string _file);
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		bool reload(std::string _file);
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		bool add_mesh(std::string _file);
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		bool add_mesh(std::string _file);
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		void display(const std::string& display_method , GLGraphics::Console& cs, bool smooth, float gamma);
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		void display(const std::string& display_method , GLGraphics::Console& cs, bool smooth, float gamma);