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		float bsphere_radius;
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		float bsphere_radius;
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	public:
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	public:
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		VisObj():
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		VisObj():
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        file(""), view_ctrl(WINX,WINY, CGLA::Vec3f(0), 1.0), create_display_list(true), harmonics(0) {}
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        file(""), view_ctrl(WINX,WINY, CGLA::Vec3f(0), 1.0), create_display_list(true), harmonics(0) {}
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-
 
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		float get_bsphere_radius() const { return bsphere_radius;}
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		HMesh::Manifold& mesh() {return mani;}
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		HMesh::Manifold& mesh() {return mani;}
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		GLGraphics::GLViewController& view_control() {return view_ctrl;}
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		GLGraphics::GLViewController& view_control() {return view_ctrl;}
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