Rev |
Age |
Author |
Path |
Log message |
Diff |
614 |
4583 d 11 h |
jab |
/trunk/ |
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit. |
|
596 |
4595 d 15 h |
jab |
/trunk/ |
merging |
|
457 |
5688 d 10 h |
jab |
/trunk/apps/MeshEdit/ |
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h |
|
416 |
6004 d 9 h |
jab |
/trunk/ |
Minor changes |
|
412 |
6043 d 2 h |
jab |
/trunk/apps/MeshEdit/ |
A numberof changes |
|
409 |
6044 d 10 h |
jrf |
/trunk/ |
bashing Visual Studio warnings |
|
403 |
6057 d 9 h |
jab |
/trunk/apps/MeshEdit/ |
I added curvature visualization and made the Renderer interface much nicer. |
|
399 |
6062 d 1 h |
jab |
/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
|
397 |
6063 d 9 h |
jab |
/trunk/apps/MeshEdit/ |
I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support. |
|
394 |
6064 d 10 h |
jab |
/trunk/ |
Minor changes to the viewcontroller and the MeshEdit application |
|
391 |
6074 d 10 h |
jab |
/trunk/apps/MeshEdit/ |
A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects. |
|
388 |
6079 d 0 h |
jab |
/trunk/apps/MeshEdit/ |
MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.
It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins. |
|
386 |
6081 d 10 h |
jab |
/trunk/apps/MeshEdit/ |
Added MeshEdit. So far it can only do harmonic analysis but more should be
added |
|