Rev |
Age |
Author |
Path |
Log message |
Diff |
618 |
4582 d 0 h |
jab |
/trunk/ |
Some changes to make curvature visualization work |
|
614 |
4583 d 1 h |
jab |
/trunk/ |
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit. |
|
607 |
4585 d 13 h |
jrf |
/trunk/ |
removing Visual Studio warnings and some CMake problems |
|
600 |
4593 d 23 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
596 |
4595 d 5 h |
jab |
/trunk/ |
merging |
|
458 |
5688 d 1 h |
jab |
/trunk/apps/MeshEdit/ |
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit |
|
456 |
5688 d 1 h |
jab |
/trunk/apps/MeshEdit/ |
Long overdue commit. Mostly minor changes |
|
434 |
5912 d 4 h |
jab |
/trunk/apps/MeshEdit/ |
Minor changes to incorporate that we can now load off files. Also some experimental facilities |
|
417 |
5947 d 21 h |
jrf |
/trunk/ |
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX. |
|
416 |
6003 d 23 h |
jab |
/trunk/ |
Minor changes |
|
415 |
6021 d 4 h |
jab |
/trunk/ |
Small changes to MeshEdit to make it compatible withe latest version of GLConsole |
|
412 |
6042 d 17 h |
jab |
/trunk/apps/MeshEdit/ |
A numberof changes |
|
411 |
6042 d 23 h |
jrf |
/trunk/apps/MeshEdit/ |
Bug: harmonics.partial_reconstruct crash |
|
406 |
6056 d 4 h |
jab |
/trunk/apps/MeshEdit/ |
A nice corroded copper renderer was added. |
|
403 |
6057 d 0 h |
jab |
/trunk/apps/MeshEdit/ |
I added curvature visualization and made the Renderer interface much nicer. |
|
401 |
6060 d 5 h |
jab |
/trunk/ |
Some adjustments to the renderers. |
|
399 |
6061 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
|
397 |
6062 d 23 h |
jab |
/trunk/apps/MeshEdit/ |
I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support. |
|
394 |
6064 d 1 h |
jab |
/trunk/ |
Minor changes to the viewcontroller and the MeshEdit application |
|
391 |
6074 d 0 h |
jab |
/trunk/apps/MeshEdit/ |
A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects. |
|