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Rev Age Author Path Log message Diff
618 4651 d 0 h jab /trunk/ Some changes to make curvature visualization work  
614 4652 d 1 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
607 4654 d 13 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
600 4662 d 23 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4664 d 5 h jab /trunk/ merging  
458 5757 d 1 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
456 5757 d 1 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
434 5981 d 4 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
417 6016 d 21 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6072 d 23 h jab /trunk/ Minor changes  
415 6090 d 4 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6111 d 17 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6111 d 23 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
406 6125 d 4 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6126 d 0 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
401 6129 d 5 h jab /trunk/ Some adjustments to the renderers.  
399 6130 d 15 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
397 6131 d 23 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6133 d 1 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6143 d 0 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 

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