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Rev Age Author Path Log message Diff
607 4585 d 23 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
600 4594 d 9 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4595 d 15 h jab /trunk/ merging  
458 5688 d 11 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
456 5688 d 11 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
434 5912 d 14 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
417 5948 d 8 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6004 d 9 h jab /trunk/ Minor changes  
415 6021 d 14 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6043 d 3 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6043 d 9 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
406 6056 d 14 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6057 d 10 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
401 6060 d 15 h jab /trunk/ Some adjustments to the renderers.  
399 6062 d 1 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
397 6063 d 9 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6064 d 11 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6074 d 11 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6079 d 0 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6080 d 10 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  

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